2 Replies Latest reply on Jan 27, 2016 3:34 PM by VincentR

    [SOLVED] Best practices for importing Arduino libraries ?




      As mentioned in my separate thread, I am trying to port an Arduino library over to Rocket. Right now, I have done small edits to header inclusion (to work around build breakages) but I am blocked because my graphics class inherits from the Arduino Print class. I have not looked into it yet but I fear I will end up pulling a lot of the Arduino dev environment into my build to satisfy those dependencies ...


      Are there any best practices here?


      Thanks for the feedback!