I have a problem when i using D3D9's "StretchRect" function in multi thread.
It will cause PC(windows 10) crashing on HD 4600, but it is OK for HD 530(skyLake).
Could You share the app which is causing the issue?
I have solved the problem，because I forget set
m_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
m_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
now it is OK on HD4600
thank you foe your help
Thank you for sharing the solution with the community.
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