Having problems running Vega Strike 0.5.0 on my Intel G33 onboard graphics chipset. The game crashes after a few minutes. Debugging into Visual Studio, I can see the problem is with the Intel OpenGL driver dll iglicd32.dll.
0B905010 39 7C 02 04 cmp dword ptr [edx+eax+4],edi
Causes an access violation.
Second issue, which I think might be similar -- when running Warzone 2100 (Warzone Resurrection), the game will crash randomly.
I have updated my G33 drivers to the latest version (184.108.40.20629), and it made no difference. I will now try the 5009 version, but I'm very doubtful it will help.
Thanks to Daniel Horn, I've managed to get Vega Strike to run sweetly!
I simply set the max texture size to 32768 down from 65536. To do this, first set the detail levels etc to max, then edit vegastrike.config, look for the GEForce3 section, and modify this line:
<var name="max_texture_dimension" value="32768"/>