12 Replies Latest reply on Nov 11, 2016 4:59 PM by Intel Corporation

    gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows

    PeterMikhail

      Hello,

       

      I am wondering why the windows version of the HD4600 driver does not include support for gl_arb_shading_language_include extension?

       

      I have found that the extension is supported under OSX for the same chipset.

       

      I am using i7-4770 processor windows 7 pro.

       

      Thank you,

        • 1. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
          joe_intel

          Can you provide the DxDiag report? (Press Windows* key + R key, type “dxdiag”, press OK and then click “Save All Information”).

          Did you try different driver versions?

          • 2. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
            PeterMikhail

            Thanks for the reply. Pasted the DxDiag report below.

             

            I tried old version from intel before upgrading to the latest one. No difference.

             

            I am using OpenGL Extension Viewer (Under Database tab) and it shows that intel never supported gl_arb_shading_language_include extension for windows (but they do for OSX). It appears only nvidia cards supports this extension (based on the database of compatibility).

             

            Extension info: https://www.opengl.org/registry/specs/ARB/shading_language_include.txt

            ------------------

            System Information

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            • 3. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
              joe_intel

              I have verified this extension is not supported; however, I will submit this as a feature request for the proper department to consider in future releases. Is there a particular reason why you to need this extension?

               

              These are the ones we are supporting at this moment:

               

              15.33 IVB (OGL 4.0)15.33 HSW (OGL 4.2)15.36 HSW (OGL 4.3)
              GL_3DFX_texture_compression_FXT1GL_3DFX_texture_compression_FXT1GL_3DFX_texture_compression_FXT1
              GL_ARB_arrays_of_arraysGL_ARB_arrays_of_arraysGL_AMD_vertex_shader_layer
              GL_ARB_base_instanceGL_ARB_base_instanceGL_AMD_vertex_shader_viewport_index
              GL_ARB_blend_func_extendedGL_ARB_blend_func_extendedGL_ARB_arrays_of_arrays
              GL_ARB_buffer_storageGL_ARB_buffer_storageGL_ARB_base_instance
              GL_ARB_color_buffer_floatGL_ARB_color_buffer_floatGL_ARB_blend_func_extended
              GL_ARB_compatibilityGL_ARB_compatibilityGL_ARB_buffer_storage
              GL_ARB_compressed_texture_pixel_storageGL_ARB_compressed_texture_pixel_storageGL_ARB_clear_buffer_object
              GL_ARB_conservative_depthGL_ARB_compute_shaderGL_ARB_color_buffer_float
              GL_ARB_copy_bufferGL_ARB_conservative_depthGL_ARB_compatibility
              GL_ARB_debug_outputGL_ARB_copy_bufferGL_ARB_compressed_texture_pixel_storage
              GL_ARB_depth_buffer_floatGL_ARB_debug_outputGL_ARB_compute_shader
              GL_ARB_depth_clampGL_ARB_depth_buffer_floatGL_ARB_conservative_depth
              GL_ARB_depth_textureGL_ARB_depth_clampGL_ARB_copy_buffer
              GL_ARB_draw_buffersGL_ARB_depth_textureGL_ARB_copy_image
              GL_ARB_draw_buffers_blendGL_ARB_draw_buffersGL_ARB_debug_output
              GL_ARB_draw_elements_base_vertexGL_ARB_draw_buffers_blendGL_ARB_depth_buffer_float
              GL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_depth_clamp
              GL_ARB_draw_instancedGL_ARB_draw_indirectGL_ARB_depth_texture
              GL_ARB_ES2_compatibilityGL_ARB_draw_instancedGL_ARB_draw_buffers
              GL_ARB_explicit_attrib_locationGL_ARB_ES2_compatibilityGL_ARB_draw_buffers_blend
              GL_ARB_fragment_coord_conventionsGL_ARB_ES3_compatibilityGL_ARB_draw_elements_base_vertex
              GL_ARB_fragment_programGL_ARB_explicit_attrib_locationGL_ARB_draw_indirect
              GL_ARB_fragment_program_shadowGL_ARB_fragment_coord_conventionsGL_ARB_draw_instanced
              GL_ARB_fragment_shaderGL_ARB_fragment_programGL_ARB_ES2_compatibility
              GL_ARB_framebuffer_no_attachmentsGL_ARB_fragment_program_shadowGL_ARB_ES3_compatibility
              GL_ARB_framebuffer_objectGL_ARB_fragment_shaderGL_ARB_explicit_attrib_location
              GL_ARB_framebuffer_sRGBGL_ARB_framebuffer_no_attachmentsGL_ARB_explicit_uniform_location
              GL_ARB_geometry_shader4GL_ARB_framebuffer_objectGL_ARB_fragment_coord_conventions
              GL_ARB_get_program_binaryGL_ARB_framebuffer_sRGBGL_ARB_fragment_layer_viewport
              GL_ARB_gpu_shader_fp64GL_ARB_geometry_shader4GL_ARB_fragment_program
              GL_ARB_gpu_shader5GL_ARB_get_program_binaryGL_ARB_fragment_program_shadow
              GL_ARB_half_float_pixelGL_ARB_gpu_shader_fp64GL_ARB_fragment_shader
              GL_ARB_half_float_vertexGL_ARB_gpu_shader5GL_ARB_framebuffer_no_attachments
              GL_ARB_instanced_arraysGL_ARB_half_float_pixelGL_ARB_framebuffer_object
              GL_ARB_internalformat_queryGL_ARB_half_float_vertexGL_ARB_framebuffer_sRGB
              GL_ARB_internalformat_query2GL_ARB_instanced_arraysGL_ARB_geometry_shader4
              GL_ARB_map_buffer_alignmentGL_ARB_internalformat_queryGL_ARB_get_program_binary
              GL_ARB_map_buffer_rangeGL_ARB_internalformat_query2GL_ARB_gpu_shader_fp64
              GL_ARB_multi_draw_indirectGL_ARB_map_buffer_alignmentGL_ARB_gpu_shader5
              GL_ARB_multisampleGL_ARB_map_buffer_rangeGL_ARB_half_float_pixel
              GL_ARB_multitextureGL_ARB_multi_draw_indirectGL_ARB_half_float_vertex
              GL_ARB_occlusion_queryGL_ARB_multisampleGL_ARB_instanced_arrays
              GL_ARB_occlusion_query2GL_ARB_multitextureGL_ARB_internalformat_query
              GL_ARB_pixel_buffer_objectGL_ARB_occlusion_queryGL_ARB_internalformat_query2
              GL_ARB_point_parametersGL_ARB_occlusion_query2GL_ARB_invalidate_subdata
              GL_ARB_point_spriteGL_ARB_pixel_buffer_objectGL_ARB_map_buffer_alignment
              GL_ARB_program_interface_queryGL_ARB_point_parametersGL_ARB_map_buffer_range
              GL_ARB_provoking_vertexGL_ARB_point_spriteGL_ARB_multi_draw_indirect
              GL_ARB_robustnessGL_ARB_program_interface_queryGL_ARB_multisample
              GL_ARB_sample_shadingGL_ARB_provoking_vertexGL_ARB_multitexture
              GL_ARB_sampler_objectsGL_ARB_robustnessGL_ARB_occlusion_query
              GL_ARB_seamless_cube_mapGL_ARB_sample_shadingGL_ARB_occlusion_query2
              GL_ARB_separate_shader_objectsGL_ARB_sampler_objectsGL_ARB_pixel_buffer_object
              GL_ARB_shader_atomic_countersGL_ARB_seamless_cube_mapGL_ARB_point_parameters
              GL_ARB_shader_bit_encodingGL_ARB_separate_shader_objectsGL_ARB_point_sprite
              GL_ARB_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_program_interface_query
              GL_ARB_shader_precisionGL_ARB_shader_bit_encodingGL_ARB_provoking_vertex
              GL_ARB_shader_subroutineGL_ARB_shader_image_load_storeGL_ARB_robust_buffer_access_behavior
              GL_ARB_shading_language_100GL_ARB_shader_image_sizeGL_ARB_robustness
              GL_ARB_shading_language_420packGL_ARB_shader_objectsGL_ARB_sample_shading
              GL_ARB_shading_language_packingGL_ARB_shader_precisionGL_ARB_sampler_objects
              GL_ARB_shadowGL_ARB_shader_storage_buffer_objectGL_ARB_seamless_cube_map
              GL_ARB_stencil_texturingGL_ARB_shader_subroutineGL_ARB_separate_shader_objects
              GL_ARB_syncGL_ARB_shading_language_100GL_ARB_shader_atomic_counters
              GL_ARB_tessellation_shaderGL_ARB_shading_language_420packGL_ARB_shader_bit_encoding
              GL_ARB_texture_border_clampGL_ARB_shading_language_packingGL_ARB_shader_image_load_store
              GL_ARB_texture_buffer_object_rgb32GL_ARB_shadowGL_ARB_shader_image_size
              GL_ARB_texture_buffer_rangeGL_ARB_stencil_texturingGL_ARB_shader_objects
              GL_ARB_texture_compressionGL_ARB_syncGL_ARB_shader_precision
              GL_ARB_texture_compression_bptcGL_ARB_tessellation_shaderGL_ARB_shader_storage_buffer_object
              GL_ARB_texture_compression_rgtcGL_ARB_texture_border_clampGL_ARB_shader_subroutine
              GL_ARB_texture_cube_mapGL_ARB_texture_buffer_object_rgb32GL_ARB_shading_language_100
              GL_ARB_texture_cube_map_arrayGL_ARB_texture_buffer_rangeGL_ARB_shading_language_420pack
              GL_ARB_texture_env_addGL_ARB_texture_compressionGL_ARB_shading_language_packing
              GL_ARB_texture_env_combineGL_ARB_texture_compression_bptcGL_ARB_shadow
              GL_ARB_texture_env_crossbarGL_ARB_texture_compression_rgtcGL_ARB_stencil_texturing
              GL_ARB_texture_env_dot3GL_ARB_texture_cube_mapGL_ARB_sync
              GL_ARB_texture_floatGL_ARB_texture_cube_map_arrayGL_ARB_tessellation_shader
              GL_ARB_texture_gatherGL_ARB_texture_env_addGL_ARB_texture_border_clamp
              GL_ARB_texture_multisampleGL_ARB_texture_env_combineGL_ARB_texture_buffer_object_rgb32
              GL_ARB_texture_non_power_of_twoGL_ARB_texture_env_crossbarGL_ARB_texture_buffer_range
              GL_ARB_texture_query_lodGL_ARB_texture_env_dot3GL_ARB_texture_compression
              GL_ARB_texture_rectangleGL_ARB_texture_floatGL_ARB_texture_compression_bptc
              GL_ARB_texture_rgGL_ARB_texture_gatherGL_ARB_texture_compression_rgtc
              GL_ARB_texture_rgb10_a2uiGL_ARB_texture_multisampleGL_ARB_texture_cube_map
              GL_ARB_texture_storageGL_ARB_texture_non_power_of_twoGL_ARB_texture_cube_map_array
              GL_ARB_texture_storage_multisampleGL_ARB_texture_query_lodGL_ARB_texture_env_add
              GL_ARB_texture_swizzleGL_ARB_texture_rectangleGL_ARB_texture_env_combine
              GL_ARB_timer_queryGL_ARB_texture_rgGL_ARB_texture_env_crossbar
              GL_ARB_transform_feedback_instancedGL_ARB_texture_rgb10_a2uiGL_ARB_texture_env_dot3
              GL_ARB_transform_feedback2GL_ARB_texture_storageGL_ARB_texture_float
              GL_ARB_transform_feedback3GL_ARB_texture_storage_multisampleGL_ARB_texture_gather
              GL_ARB_transpose_matrixGL_ARB_texture_swizzleGL_ARB_texture_mirror_clamp_to_edge
              GL_ARB_uniform_buffer_objectGL_ARB_timer_queryGL_ARB_texture_multisample
              GL_ARB_vertex_array_bgraGL_ARB_transform_feedback_instancedGL_ARB_texture_non_power_of_two
              GL_ARB_vertex_array_objectGL_ARB_transform_feedback2GL_ARB_texture_query_levels
              GL_ARB_vertex_attrib_64bitGL_ARB_transform_feedback3GL_ARB_texture_query_lod
              GL_ARB_vertex_attrib_bindingGL_ARB_transpose_matrixGL_ARB_texture_rectangle
              GL_ARB_vertex_buffer_objectGL_ARB_uniform_buffer_objectGL_ARB_texture_rg
              GL_ARB_vertex_programGL_ARB_vertex_array_bgraGL_ARB_texture_rgb10_a2ui
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              GL_ARB_window_posGL_ARB_vertex_buffer_objectGL_ARB_texture_swizzle
              GL_ATI_separate_stencilGL_ARB_vertex_programGL_ARB_texture_view
              GL_EXT_abgrGL_ARB_vertex_shaderGL_ARB_timer_query
              GL_EXT_bgraGL_ARB_vertex_type_2_10_10_10_revGL_ARB_transform_feedback_instanced
              GL_EXT_blend_colorGL_ARB_viewport_arrayGL_ARB_transform_feedback2
              GL_EXT_blend_equation_separateGL_ARB_window_posGL_ARB_transform_feedback3
              GL_EXT_blend_func_separateGL_ATI_separate_stencilGL_ARB_transpose_matrix
              GL_EXT_blend_minmaxGL_EXT_abgrGL_ARB_uniform_buffer_object
              GL_EXT_blend_subtractGL_EXT_bgraGL_ARB_vertex_array_bgra
              GL_EXT_clip_volume_hintGL_EXT_blend_colorGL_ARB_vertex_array_object
              GL_EXT_compiled_vertex_arrayGL_EXT_blend_equation_separateGL_ARB_vertex_attrib_64bit
              GL_EXT_draw_buffers2GL_EXT_blend_func_separateGL_ARB_vertex_attrib_binding
              GL_EXT_draw_range_elementsGL_EXT_blend_minmaxGL_ARB_vertex_buffer_object
              GL_EXT_fog_coordGL_EXT_blend_subtractGL_ARB_vertex_program
              GL_EXT_framebuffer_blitGL_EXT_clip_controlGL_ARB_vertex_shader
              GL_EXT_framebuffer_multisampleGL_EXT_clip_volume_hintGL_ARB_vertex_type_2_10_10_10_rev
              GL_EXT_framebuffer_objectGL_EXT_compiled_vertex_arrayGL_ARB_viewport_array
              GL_EXT_geometry_shader4GL_EXT_draw_buffers2GL_ARB_window_pos
              GL_EXT_gpu_program_parametersGL_EXT_draw_range_elementsGL_ATI_separate_stencil
              GL_EXT_gpu_shader4GL_EXT_fog_coordGL_EXT_abgr
              GL_EXT_multi_draw_arraysGL_EXT_framebuffer_blitGL_EXT_bgra
              GL_EXT_packed_depth_stencilGL_EXT_framebuffer_multisampleGL_EXT_blend_color
              GL_EXT_packed_floatGL_EXT_framebuffer_objectGL_EXT_blend_equation_separate
              GL_EXT_packed_pixelsGL_EXT_geometry_shader4GL_EXT_blend_func_separate
              GL_EXT_rescale_normalGL_EXT_gpu_program_parametersGL_EXT_blend_minmax
              GL_EXT_secondary_colorGL_EXT_gpu_shader4GL_EXT_blend_subtract
              GL_EXT_separate_specular_colorGL_EXT_multi_draw_arraysGL_EXT_clip_control
              GL_EXT_shader_integer_mixGL_EXT_packed_depth_stencilGL_EXT_clip_volume_hint
              GL_EXT_shadow_funcsGL_EXT_packed_floatGL_EXT_compiled_vertex_array
              GL_EXT_stencil_two_sideGL_EXT_packed_pixelsGL_EXT_direct_state_access
              GL_EXT_stencil_wrapGL_EXT_rescale_normalGL_EXT_draw_buffers2
              GL_EXT_texture_arrayGL_EXT_secondary_colorGL_EXT_draw_range_elements
              GL_EXT_texture_compression_s3tcGL_EXT_separate_specular_colorGL_EXT_fog_coord
              GL_EXT_texture_edge_clampGL_EXT_shader_integer_mixGL_EXT_framebuffer_blit
              GL_EXT_texture_env_addGL_EXT_shadow_funcsGL_EXT_framebuffer_multisample
              GL_EXT_texture_env_combineGL_EXT_stencil_two_sideGL_EXT_framebuffer_object
              GL_EXT_texture_filter_anisotropicGL_EXT_stencil_wrapGL_EXT_geometry_shader4
              GL_EXT_texture_integerGL_EXT_texture_arrayGL_EXT_gpu_program_parameters
              GL_EXT_texture_lod_biasGL_EXT_texture_bufferGL_EXT_gpu_shader4
              GL_EXT_texture_rectangleGL_EXT_texture_compression_s3tcGL_EXT_multi_draw_arrays
              GL_EXT_texture_shared_exponentGL_EXT_texture_edge_clampGL_EXT_packed_depth_stencil
              GL_EXT_texture_snormGL_EXT_texture_env_addGL_EXT_packed_float
              GL_EXT_texture_sRGBGL_EXT_texture_env_combineGL_EXT_packed_pixels
              GL_EXT_texture_sRGB_decodeGL_EXT_texture_filter_anisotropicGL_EXT_rescale_normal
              GL_EXT_texture_storageGL_EXT_texture_integerGL_EXT_secondary_color
              GL_EXT_texture_swizzleGL_EXT_texture_lod_biasGL_EXT_separate_specular_color
              GL_EXT_texture3DGL_EXT_texture_rectangleGL_EXT_shadow_funcs
              GL_EXT_transform_feedbackGL_EXT_texture_shared_exponentGL_EXT_stencil_two_side
              GL_IBM_texture_mirrored_repeatGL_EXT_texture_snormGL_EXT_stencil_wrap
              GL_INTEL_map_textureGL_EXT_texture_sRGBGL_EXT_texture_array
              GL_INTEL_performance_queriesGL_EXT_texture_sRGB_decodeGL_EXT_texture_compression_s3tc
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              WGL_ARB_extensions_stringGL_NV_texgen_reflectionGL_EXT_transform_feedback
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              WGL_ARB_pbufferGL_SUN_multi_draw_arraysGL_INTEL_performance_queries
              WGL_ARB_pixel_formatGL_WIN_swap_hintGL_INTEL_performance_query
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              WGL_EXT_create_context_es_profileWGL_ARB_create_contextGL_KHR_debug
              WGL_EXT_create_context_es2_profileWGL_ARB_create_context_profileGL_NV_blend_square
              WGL_EXT_depth_floatWGL_ARB_create_context_robustnessGL_NV_conditional_render
              WGL_EXT_extensions_stringWGL_ARB_extensions_stringGL_NV_primitive_restart
              WGL_EXT_pixel_format_packed_floatWGL_ARB_framebuffer_sRGBGL_NV_texgen_reflection
              WGL_EXT_swap_controlWGL_ARB_make_current_readGL_SGIS_generate_mipmap
              WGL_EXT_swap_control_tearWGL_ARB_multisampleGL_SGIS_texture_edge_clamp
              WGL_NV_DX_interopWGL_ARB_pbufferGL_SGIS_texture_lod
              WGL_ARB_pixel_formatGL_SUN_multi_draw_arrays
              WGL_ARB_pixel_format_floatGL_WIN_swap_hint
              WGL_EXT_create_context_es_profileWGL_ARB_buffer_region
              WGL_EXT_create_context_es2_profileWGL_ARB_create_context
              WGL_EXT_depth_floatWGL_ARB_create_context_profile
              WGL_EXT_extensions_stringWGL_ARB_create_context_robustness
              WGL_EXT_pixel_format_packed_floatWGL_ARB_extensions_string
              WGL_EXT_swap_controlWGL_ARB_framebuffer_sRGB
              WGL_EXT_swap_control_tearWGL_ARB_make_current_read
              WGL_NV_DX_interopWGL_ARB_multisample
              WGL_ARB_pbuffer
              WGL_ARB_pixel_format
              WGL_ARB_pixel_format_float
              WGL_EXT_create_context_es_profile
              WGL_EXT_create_context_es2_profile
              WGL_EXT_depth_float
              WGL_EXT_extensions_string
              WGL_EXT_pixel_format_packed_float
              WGL_EXT_swap_control
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              WGL_NV_DX_interop
              • 4. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                PeterMikhail

                Thanks! I would really appreciate it if Intel can support it.

                 

                I am Software QA Engineer at biomedical company and we are making the case to move to Intel based graphics instead of nVidia, which currently the only GPU that supports this extension on Windows.

                • 5. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                  PeterMikhail

                  Hello joe_intel,

                   

                  any update regarding the feature request? Do you have a feature request number I follow up with?

                   

                  Thanks again,

                  Peter

                  • 6. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                    joe_intel

                    I am checking about this. I will update the thread once I receive more information.

                    • 7. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                      PeterMikhail

                      Hello joe_intel,

                       

                      I am just following up for the extension request. any updates?

                       

                      Thanks,

                      Peter

                      • 8. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                        mikec_intel

                        Hi PeterMikhail,

                         

                        Intel is still studying your request. Possibly it will be incorporated on future HD graphics versions.

                         

                        Regards,
                        Mike C

                        • 9. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                          PeterMikhail

                          Hello Mike,

                           

                          Any update regarding the support of the extension mentioned?


                          Thanks,

                           

                           

                          Peter

                          • 10. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                            Angie_Intel

                            Hello PeterMikhail,

                             

                            My name is Angie and I will be working with your concern.

                             

                            I would like to know if you are still facing your issue? And if the answer it is positive, could you please provide me screenshots of where you are seeing this issue?

                             

                            I am looking forward to heard from you.

                             

                            Regards,

                            Angie

                            • 11. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                              PeterMikhail

                              Hello,

                               

                              I am trying to see if Intel has provided support for OpenGL extension gl_arb_shading_language_include which is used by our company software. Currently, Nvidia is the only GPU we can use which supports this extension. Intel supports this extension for Intel chips but only under Mac and not Windows. So I wanted to know if Intel has added the support for this extension or not yet?

                              Thanks

                              • 12. Re: gl_arb_shading_language_include Open GL extension support for Intel HD4000 series in Windows
                                Intel Corporation
                                This message was posted on behalf of Intel Corporation

                                Hello PeterMikhail,

                                In regard to your concern for the specific extension gl_arb_shading_language_include. After an extensive research, we were not able to confirm the support for it.

                                Although at the following link, you will be able to confirm further details about it:

                                https://www.opengl.org/registry/

                                I kindly recommend you that confirm this matter directly at the following link with:

                                OpenGL Support Contacts

                                Regards,
                                Angie