7 Replies Latest reply on Dec 11, 2014 3:07 AM by lybxlpsv

    Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail

    Robert_U

      This update addresses several previously found issues. Please see the Release Notes excerpt below for details. As always, feedback is appreciated.

       

       

      The 15.33.30.3958 has been posted to Intel Download Center at the following direct links to the drivers:

       

      64 bit version

       

      32 bit version

       

       

      Key issues resolve with this release:

       

       

       

      Stretchrect from DXVA to D3D9Texture appears to sporadically redirect 3d renderops to video texture

      Windows* 8.1, Windows* 7

      BSOD (TDR) when customer specific media application is run on two monitors

      Windows* 7

      DLL error with Internet Explorer

      Windows* 8.1, Windows* 7

      Some movie titles or video clips cannot be played back using Media Classic Player* on a wireless connected display using Intel WiDi™

      Windows

       

      Resolved issue where DisplayPort* Audio is seen in Playback devices, after connecting the system through a DisplayPort to a display monitor that does not support audio output

      Windows* 8.1, Windows* 7

      Resolved issue of display corruption appearing on the screen while playing games that use DirectX 10*

      Windows* 8.1

      In some cases the display turned black, a few minutes after resuming from sleep

      Windows* 8.1

      Display flickering was observed while resuming from sleep mode while the system is running on battery power

      Windows* 8.1

      Delay was observed while launching the desktop context menu after right clicking on the desktop screen

      Windows* 8.1

      Resolved an issue where the video and audio playback would slow

      down on an Intel® NUC unit while running a Netflix* application using

      Dolby Digital Plus 5.1*

      Windows* 8.1

      The maximum resolution of monitor did not show up after connecting a VGA monitor to the docking station of the system

      Windows* 8.1

      Display corruption was observed while working with Microsoft Office programs such as Outlook*

      Window

        • 1. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
          Yups

          DirectX 11.2 for Haswell? This is wrong I assume, I also doubt 15.33 has full OpenGL 4.3 support for Haswell. 

          • 2. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
            realflow100

            Flickering in minecraft textures after a few minutes (replicate-able by just playing any server or any singleplayer world for a few minutes. Enabling VBOs in the Minecraft video options instantly crashes the game. Earlier drivers enabling VBOs did not crash the game and there was no flickering textures issues. Please fix so i can play minecraft with the best graphics and performance! OpenGL extension Vertex Buffer Object is the problem issue of the crashing of VBOs.

            • 3. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
              Percy_Lee

              As realflow100 Mentions, developers at Mojang identified an issue in Intel HD4000 that causes flickering in Minecraft, the official bug tracker page is below.

               

              [MC-58760] Screen flickering by broken Intel graphics 4400/4600 drivers - JIRA

               

              Though the developers suggest rolling back the driver in order to fix the issue.

              • 4. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
                Dhanesh

                Feedback and suggestions on improving Intel HD graphics:

                 

                Hello Robert_U. I have nurse with some issues which some may consider minor or major depending on situation arise when using this latest driver version. Below are some of these problem that arise/ not yet fixed and some suggestions:

                 

                1. There are some corruption in image and minor crashes when using Cyberlink Power Director. (Not fixed)

                2. Adobe flash player reports issues on unsupported renderer when playing videos in you tube in Mozilla Firefox.

                3. There is no "ready driver" that can be tested on the new Windows 10 Preview. This ready driver must be able to hold some conditions that need to be fulfill as a requirement when running on windows 10 such as DirectX 12 support, Open GL 4.4 and Open GL 4.5. (Even though the GPU of this specs has not be made available yet, but there must be a driver that is able to support to test Windows 10 Preview.)

                4. The custom resolution has not made to be available in Intel HD Control Panel for all Intel HD graphics model platform. (Not Fixed)

                5. Further improve on its Intel CPL launch speed.

                6. Provide multiple language support (If possible).

                7. Improve performance when browsing through options in the control panel. (There is such a delay and need to wait long when selecting 3D, option, video, Display, Power, and etc.)

                8. There are some interference when installing Intel HD graphics driver. After the screen flashes during the installation, My optical mouse driver, Synaptic/Elan Tech control panel executes.(Have happen on this driver and as well as the 2 previous retail driver but seems to be fine for the very old driver).

                9. Improve performance in many game titles. Some of the game titles like Call Of Duty black Ops have significantly a reduced frames per second. Allow applications to take advantage of DirectX and Open GL extension to boost gaming experience and performance.

                10. Since this Intel HD Graphics runs on CPU integrated, consider to significantly reduce the load on the CPU when ever running a graphic intensive programs, games and videos. This in turn significantly reduce the heat to be generated on the CPU chip and hence prevent overheating.

                11. Provide better exception in handling.

                12. Improve on video conference performance in face to face communication.

                13. improve on video performance in youtube across all types of browsers.

                14. Fix flickering issues occur in some game titles such as Minecraft.

                15. Improve animation across all applications, games and browsers.

                16. Enable more Open GL extensions:

                     (a). Text capabilities: Scroll text with bit block transfer, able to draw italics, draw character in double width, any multiplication with exact scaling, character doubling for scaling,                                     independent scaling, character rotation with any angle, and 90 degree character rotation.

                     (b).ARB:

                61ARB_ES2_compatibility
                62 ARB_ES3_1_compatibility
                63 ARB_ES3_compatibility
                64 ARB_arrays_of_arrays
                65 ARB_base_instance
                66 ARB_bindless_texture
                67 ARB_blend_func_extended
                68 ARB_buffer_storage
                69 ARB_cl_event
                70 ARB_clear_buffer_object
                71 ARB_clear_texture
                72 ARB_clip_control
                73 ARB_color_buffer_float
                74 ARB_compatibility
                75 ARB_compressed_texture_pixel_storage
                76 ARB_compute_shader
                77 ARB_compute_variable_group_size
                78 ARB_conditional_render_inverted
                79 ARB_conservative_depth
                80 ARB_copy_buffer
                81 ARB_copy_image
                82 ARB_cull_distance
                83 ARB_debug_output
                84 ARB_depth_buffer_float
                85 ARB_depth_clamp
                86 ARB_depth_texture
                87 ARB_derivative_control
                88 ARB_direct_state_access
                89 ARB_draw_buffers
                90 ARB_draw_buffers_blend
                91 ARB_draw_elements_base_vertex
                92 ARB_draw_indirect
                93 ARB_draw_instanced
                94 ARB_enhanced_layouts
                95 ARB_explicit_attrib_location
                96 ARB_explicit_uniform_location
                97 ARB_fragment_coord_conventions
                98 ARB_fragment_layer_viewport
                99 ARB_fragment_program
                100 ARB_fragment_program_shadow
                101 ARB_fragment_shader
                102 ARB_framebuffer_no_attachments
                103 ARB_framebuffer_object
                104 ARB_framebuffer_sRGB
                105 ARB_geometry_shader4
                106 ARB_get_program_binary
                107 ARB_get_texture_sub_image
                108 ARB_gpu_shader5
                109 ARB_gpu_shader_fp64
                110 ARB_half_float_pixel
                111 ARB_half_float_vertex
                112 ARB_imaging
                113 ARB_indirect_parameters
                114 ARB_instanced_arrays
                115 ARB_internalformat_query
                116 ARB_internalformat_query2
                117 ARB_invalidate_subdata
                118 ARB_map_buffer_alignment
                119 ARB_map_buffer_range
                120 ARB_matrix_palette
                121 ARB_multi_bind
                122 ARB_multi_draw_indirect
                123 ARB_multisample
                124 ARB_multitexture
                125 ARB_occlusion_query
                126 ARB_occlusion_query2
                127 ARB_pipeline_statistics_query
                128 ARB_pixel_buffer_object
                129 ARB_point_parameters
                130 ARB_point_sprite
                131 ARB_program_interface_query
                132 ARB_provoking_vertex
                133 ARB_query_buffer_object
                134 ARB_robust_buffer_access_behavior
                135 ARB_robustness
                136 ARB_robustness_application_isolation
                137 ARB_robustness_share_group_isolation
                138 ARB_sample_shading
                139 ARB_sampler_objects
                140 ARB_seamless_cube_map
                141 ARB_seamless_cubemap_per_texture
                142 ARB_separate_shader_objects
                143 ARB_shader_atomic_counters
                144 ARB_shader_bit_encoding
                145 ARB_shader_draw_parameters
                146 ARB_shader_group_vote
                147 ARB_shader_image_load_store
                148 ARB_shader_image_size
                149 ARB_shader_objects
                150 ARB_shader_precision
                151 ARB_shader_stencil_export
                152 ARB_shader_storage_buffer_object
                153 ARB_shader_subroutine
                154 ARB_shader_texture_image_samples
                155 ARB_shader_texture_lod
                156 ARB_shading_language_100
                157 ARB_shading_language_420pack
                158 ARB_shading_language_include
                159 ARB_shading_language_packing
                160 ARB_shadow
                161 ARB_shadow_ambient
                162 ARB_sparse_buffer
                163 ARB_sparse_texture
                164 ARB_stencil_texturing
                165 ARB_sync
                166 ARB_tessellation_shader
                167 ARB_texture_barrier
                168 ARB_texture_border_clamp
                169 ARB_texture_buffer_object
                170 ARB_texture_buffer_object_rgb32
                171 ARB_texture_buffer_range
                172 ARB_texture_compression
                173 ARB_texture_compression_bptc
                174 ARB_texture_compression_rgtc
                175 ARB_texture_cube_map
                176 ARB_texture_cube_map_array
                177 ARB_texture_env_add
                178 ARB_texture_env_combine
                179 ARB_texture_env_crossbar
                180 ARB_texture_env_dot3
                181 ARB_texture_float
                182 ARB_texture_gather
                183 ARB_texture_mirror_clamp_to_edge
                184 ARB_texture_mirrored_repeat
                185 ARB_texture_multisample
                186 ARB_texture_non_power_of_two
                187 ARB_texture_query_levels
                188 ARB_texture_query_lod
                189 ARB_texture_rectangle
                190 ARB_texture_rg
                191 ARB_texture_rgb10_a2ui
                192 ARB_texture_stencil8
                193 ARB_texture_storage
                194 ARB_texture_storage_multisample
                195 ARB_texture_swizzle
                196 ARB_texture_view
                197 ARB_timer_query
                198 ARB_transform_feedback2
                199 ARB_transform_feedback3
                200 ARB_transform_feedback_instanced
                201 ARB_transform_feedback_overflow_query
                202 ARB_transpose_matrix
                203 ARB_uniform_buffer_object
                204 ARB_vertex_array_bgra
                205 ARB_vertex_array_object
                206 ARB_vertex_attrib_64bit
                207 ARB_vertex_attrib_binding
                208 ARB_vertex_blend
                209 ARB_vertex_buffer_object
                210 ARB_vertex_program
                211 ARB_vertex_shader
                212 ARB_vertex_type_10f_11f_11f_rev
                213 ARB_vertex_type_2_10_10_10_rev
                214 ARB_viewport_array
                215 ARB_window_pos

                 

                Add as many ARB support as possible.(Not All) Only which is appropriate must be considered.

                 

                17. Fix audio issues when connecting HDMI to TV. (No audio is available after disconnecting the HDMI cable out from the TV. Sound only comes back after restarting the laptop)

                 

                18. Fix error where windows display memory error/low memory when running some application and games.

                 

                19. Fix all other numerous bugs if available. Always debug and do several testings before and after releasing the next driver.

                 

                My laptop specs are as follow:

                 

                Lenovo G480 (20149)

                Intel Pentium Dual Core 2020M

                (2.4 Ghz / 2 MB L2 Cache / 1600 MHz)

                Windows 8 and Windows 8.1 (with Update) [2 windows]

                6 GB DDR3 1600MHz RAM

                500 GB SATA 2 HDD

                 

                Please do consider "SOME/ALL" of the the above suggestions on improving the next driver.

                 

                Thank You.

                • 5. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
                  Robert_U

                  Hi Dhanesh

                   

                  Thanks for the very comprehensive list. Following is what I can answer now, the remainder I will investigate / research.

                   

                  1. There are some corruption in image and minor crashes when using Cyberlink Power Director. We investigated this issue and found that the latest version and patch of PD does not show the issue. Please recheck with the latest.

                   

                  2. Adobe flash player reports issues on unsupported renderer when playing videos in you tube in Mozilla Firefox. What version of Firefox and Flash are you seeing issues on? Also, are there any specific videos you cant point us to that expose the issues you are seeing?

                   

                  3.. There is no "ready driver" that can be tested on the new Windows 10 Preview. This ready driver must be able to hold some conditions that need to be fulfill as a requirement when running on windows 10 such as DirectX 12 support, Open GL 4.4 and Open GL 4.5... Will be addressed as we get closer to Windows 10 launch.

                   

                  4. The custom resolution has not made to be available in Intel HD Control Panel for all Intel HD graphics model platform. Are you asking if we have a separate Custom Modes app? What specifically do you use Custom Mode for?

                   

                  5. Further improve on its Intel CPL launch speed. We are continuing to improve the performance of the CPL.

                   

                  6. Provide multiple language support. We currently offer multi-language support. What specific language are you asking for? Here is the current list of languages that are localized:

                  0401 -> Arabic

                  0404 -> Chinese Traditional

                  041A -> Croatian

                  0405 -> Czech

                  0406 -> Danish

                  0413 -> Dutch

                  0409 -> English (United States)

                  040B -> Finnish

                  040C -> French (Standard)

                  0407 -> German

                  0408 -> Greek

                  040D -> Hebrew

                  040E -> Hungarian

                  0410 -> Italian

                  0411 -> Japanese

                  0412 -> Korean

                  0414 -> Norwegian

                  0415 -> Polish

                  0416 -> Portuguese (Brazil)

                  0816 -> Portuguese (Standard)

                  0418 -> Romanian

                  0419 -> Russian

                  0804 -> Simplified Chinese

                  041B -> Slovak

                  0424 -> Slovenian

                  0C0A -> Spanish

                  041D -> Swedish

                  041E -> Thai

                  041F -> Turkish

                   

                  7. Improve performance when browsing through options in the control panel. As in question 5, we are working to improve responsiveness.

                   

                  8. There are some interference when installing Intel HD graphics driver. After the screen flashes during the installation, My optical mouse driver, Synaptic/Elan Tech control panel executes. I am looking into this issue as it is the first I have heard of it. Are you using the latest Synaptic drivers?

                   

                  9. Improve performance in many game titles. Some of the game titles like Call Of Duty black Ops have significantly a reduced frames per second. Allow applications to take advantage of DirectX and Open GL extension to boost gaming experience and performance. Your system is fairly entry level. There is nothing we can do with the driver to make up for the lack of processing power of an entry level CPU sku to make it perform like a mid range or high end CPU.

                   

                  10. Since this Intel HD Graphics runs on CPU integrated, consider to significantly reduce the load on the CPU when ever running a graphic intensive programs, games and videos. This in turn significantly reduce the heat to be generated on the CPU chip and hence prevent overheating. As we move our products to smaller process, i.e. 14nm, you will see thermal / performance properties.  Again, you are running a standard voltage, entry level CPU that  is a Pentium, and does not have CPU turbo for power switching.

                   

                   

                  11. Provide better exception in handling. Could you please provide specific reproducible scenarios?

                   

                  12. Improve on video conference performance in face to face communication. We support Quicksync accelerated video conferencing, but not on IVB Pentium sku's such as what you are currently are using.

                   

                  13. improve on video performance in youtube across all types of browsers. Can you provide specific on what browser and what clips you see deficiencies?

                   

                  14. Fix flickering issues occur in some game titles such as Minecraft. Are you seeing the issues with the driver version 15.33.30.3958? If so, please provide specific and steps for reproduction.

                   

                   

                  15. Improve animation across all applications, games and browsers. Can you provide specific scenarios for where animations are an issue? Again, you have an entry level CPU in your system, performance in high demand applications will be limited by the performance of the CPU.

                   

                  16. Enable more Open GL extensions. I am verifying which OGL extensions are supported on your generation of CPU. Future generations will likely support additional extensions however, your CPU is 2 generations old and will not likely see any new features added.

                   

                  17. Fix audio issues when connecting HDMI to TV. We are currently investigating this issue.

                   

                   

                  18. Fix error where windows display memory error/low memory when running some application and games. This issue has been root caused as a OOS issue. Please see this Microsoft KB article: "Out of memory" error message when you run a DirectX 11 game in Windows 8.1 or Windows Server 2012 R2

                   

                  9. Fix all other numerous bugs if available. Always debug and do several testings before and after releasing the next driver. We always run vigorous validation testing on all driver releases.

                   

                   

                  Thanks

                  Robert

                  • 6. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
                    Robert_U

                    Here are the OGL extensions currently supported:

                     

                    15.36 HASWELL (OGL 4.3)15.33 HASWELL (OGL 4.2) 15.33 IVYBRIDGE (OGL 4.0)

                    GL_3DFX_texture_compression_FXT1

                    GL_3DFX_texture_compression_FXT1

                    GL_3DFX_texture_compression_FXT1

                    GL_ARB_arrays_of_arrays

                    GL_ARB_arrays_of_arrays

                    GL_AMD_vertex_shader_layer

                    GL_ARB_base_instance

                    GL_ARB_base_instance

                    GL_AMD_vertex_shader_viewport_index

                    GL_ARB_blend_func_extended

                    GL_ARB_blend_func_extended

                    GL_ARB_arrays_of_arrays

                    GL_ARB_buffer_storage

                    GL_ARB_buffer_storage

                    GL_ARB_base_instance

                    GL_ARB_color_buffer_float

                    GL_ARB_color_buffer_float

                    GL_ARB_blend_func_extended

                    GL_ARB_compatibility

                    GL_ARB_compatibility

                    GL_ARB_buffer_storage

                    GL_ARB_compressed_texture_pixel_storage

                    GL_ARB_compressed_texture_pixel_storage

                    GL_ARB_clear_buffer_object

                    GL_ARB_conservative_depth

                    GL_ARB_compute_shader

                    GL_ARB_color_buffer_float

                    GL_ARB_copy_buffer

                    GL_ARB_conservative_depth

                    GL_ARB_compatibility

                    GL_ARB_debug_output

                    GL_ARB_copy_buffer

                    GL_ARB_compressed_texture_pixel_storage

                    GL_ARB_depth_buffer_float

                    GL_ARB_debug_output

                    GL_ARB_compute_shader

                    GL_ARB_depth_clamp

                    GL_ARB_depth_buffer_float

                    GL_ARB_conservative_depth

                    GL_ARB_depth_texture

                    GL_ARB_depth_clamp

                    GL_ARB_copy_buffer

                    GL_ARB_draw_buffers

                    GL_ARB_depth_texture

                    GL_ARB_copy_image

                    GL_ARB_draw_buffers_blend

                    GL_ARB_draw_buffers

                    GL_ARB_debug_output

                    GL_ARB_draw_elements_base_vertex

                    GL_ARB_draw_buffers_blend

                    GL_ARB_depth_buffer_float

                    GL_ARB_draw_indirect

                    GL_ARB_draw_elements_base_vertex

                    GL_ARB_depth_clamp

                    GL_ARB_draw_instanced

                    GL_ARB_draw_indirect

                    GL_ARB_depth_texture

                    GL_ARB_ES2_compatibility

                    GL_ARB_draw_instanced

                    GL_ARB_draw_buffers

                    GL_ARB_explicit_attrib_location

                    GL_ARB_ES2_compatibility

                    GL_ARB_draw_buffers_blend

                    GL_ARB_fragment_coord_conventions

                    GL_ARB_ES3_compatibility

                    GL_ARB_draw_elements_base_vertex

                    GL_ARB_fragment_program

                    GL_ARB_explicit_attrib_location

                    GL_ARB_draw_indirect

                    GL_ARB_fragment_program_shadow

                    GL_ARB_fragment_coord_conventions

                    GL_ARB_draw_instanced

                    GL_ARB_fragment_shader

                    GL_ARB_fragment_program

                    GL_ARB_ES2_compatibility

                    GL_ARB_framebuffer_no_attachments

                    GL_ARB_fragment_program_shadow

                    GL_ARB_ES3_compatibility

                    GL_ARB_framebuffer_object

                    GL_ARB_fragment_shader

                    GL_ARB_explicit_attrib_location

                    GL_ARB_framebuffer_sRGB

                    GL_ARB_framebuffer_no_attachments

                    GL_ARB_explicit_uniform_location

                    GL_ARB_geometry_shader4

                    GL_ARB_framebuffer_object

                    GL_ARB_fragment_coord_conventions

                    GL_ARB_get_program_binary

                    GL_ARB_framebuffer_sRGB

                    GL_ARB_fragment_layer_viewport

                    GL_ARB_gpu_shader_fp64

                    GL_ARB_geometry_shader4

                    GL_ARB_fragment_program

                    GL_ARB_gpu_shader5

                    GL_ARB_get_program_binary

                    GL_ARB_fragment_program_shadow

                    GL_ARB_half_float_pixel

                    GL_ARB_gpu_shader_fp64

                    GL_ARB_fragment_shader

                    GL_ARB_half_float_vertex

                    GL_ARB_gpu_shader5

                    GL_ARB_framebuffer_no_attachments

                    GL_ARB_instanced_arrays

                    GL_ARB_half_float_pixel

                    GL_ARB_framebuffer_object

                    GL_ARB_internalformat_query

                    GL_ARB_half_float_vertex

                    GL_ARB_framebuffer_sRGB

                    GL_ARB_internalformat_query2

                    GL_ARB_instanced_arrays

                    GL_ARB_geometry_shader4

                    GL_ARB_map_buffer_alignment

                    GL_ARB_internalformat_query

                    GL_ARB_get_program_binary

                    GL_ARB_map_buffer_range

                    GL_ARB_internalformat_query2

                    GL_ARB_gpu_shader_fp64

                    GL_ARB_multi_draw_indirect

                    GL_ARB_map_buffer_alignment

                    GL_ARB_gpu_shader5

                    GL_ARB_multisample

                    GL_ARB_map_buffer_range

                    GL_ARB_half_float_pixel

                    GL_ARB_multitexture

                    GL_ARB_multi_draw_indirect

                    GL_ARB_half_float_vertex

                    GL_ARB_occlusion_query

                    GL_ARB_multisample

                    GL_ARB_instanced_arrays

                    GL_ARB_occlusion_query2

                    GL_ARB_multitexture

                    GL_ARB_internalformat_query

                    GL_ARB_pixel_buffer_object

                    GL_ARB_occlusion_query

                    GL_ARB_internalformat_query2

                    GL_ARB_point_parameters

                    GL_ARB_occlusion_query2

                    GL_ARB_invalidate_subdata

                    GL_ARB_point_sprite

                    GL_ARB_pixel_buffer_object

                    GL_ARB_map_buffer_alignment

                    GL_ARB_program_interface_query

                    GL_ARB_point_parameters

                    GL_ARB_map_buffer_range

                    GL_ARB_provoking_vertex

                    GL_ARB_point_sprite

                    GL_ARB_multi_draw_indirect

                    GL_ARB_robustness

                    GL_ARB_program_interface_query

                    GL_ARB_multisample

                    GL_ARB_sample_shading

                    GL_ARB_provoking_vertex

                    GL_ARB_multitexture

                    GL_ARB_sampler_objects

                    GL_ARB_robustness

                    GL_ARB_occlusion_query

                    GL_ARB_seamless_cube_map

                    GL_ARB_sample_shading

                    GL_ARB_occlusion_query2

                    GL_ARB_separate_shader_objects

                    GL_ARB_sampler_objects

                    GL_ARB_pixel_buffer_object

                    GL_ARB_shader_atomic_counters

                    GL_ARB_seamless_cube_map

                    GL_ARB_point_parameters

                    GL_ARB_shader_bit_encoding

                    GL_ARB_separate_shader_objects

                    GL_ARB_point_sprite

                    GL_ARB_shader_objects

                    GL_ARB_shader_atomic_counters

                    GL_ARB_program_interface_query

                    GL_ARB_shader_precision

                    GL_ARB_shader_bit_encoding

                    GL_ARB_provoking_vertex

                    GL_ARB_shader_subroutine

                    GL_ARB_shader_image_load_store

                    GL_ARB_robust_buffer_access_behavior

                    GL_ARB_shading_language_100

                    GL_ARB_shader_image_size

                    GL_ARB_robustness

                    GL_ARB_shading_language_420pack

                    GL_ARB_shader_objects

                    GL_ARB_sample_shading

                    GL_ARB_shading_language_packing

                    GL_ARB_shader_precision

                    GL_ARB_sampler_objects

                    GL_ARB_shadow

                    GL_ARB_shader_storage_buffer_object

                    GL_ARB_seamless_cube_map

                    GL_ARB_stencil_texturing

                    GL_ARB_shader_subroutine

                    GL_ARB_separate_shader_objects

                    GL_ARB_sync

                    GL_ARB_shading_language_100

                    GL_ARB_shader_atomic_counters

                    GL_ARB_tessellation_shader

                    GL_ARB_shading_language_420pack

                    GL_ARB_shader_bit_encoding

                    GL_ARB_texture_border_clamp

                    GL_ARB_shading_language_packing

                    GL_ARB_shader_image_load_store

                    GL_ARB_texture_buffer_object_rgb32

                    GL_ARB_shadow

                    GL_ARB_shader_image_size

                    GL_ARB_texture_buffer_range

                    GL_ARB_stencil_texturing

                    GL_ARB_shader_objects

                    GL_ARB_texture_compression

                    GL_ARB_sync

                    GL_ARB_shader_precision

                    GL_ARB_texture_compression_bptc

                    GL_ARB_tessellation_shader

                    GL_ARB_shader_storage_buffer_object

                    GL_ARB_texture_compression_rgtc

                    GL_ARB_texture_border_clamp

                    GL_ARB_shader_subroutine

                    GL_ARB_texture_cube_map

                    GL_ARB_texture_buffer_object_rgb32

                    GL_ARB_shading_language_100

                    GL_ARB_texture_cube_map_array

                    GL_ARB_texture_buffer_range

                    GL_ARB_shading_language_420pack

                    GL_ARB_texture_env_add

                    GL_ARB_texture_compression

                    GL_ARB_shading_language_packing

                    GL_ARB_texture_env_combine

                    GL_ARB_texture_compression_bptc

                    GL_ARB_shadow

                    GL_ARB_texture_env_crossbar

                    GL_ARB_texture_compression_rgtc

                    GL_ARB_stencil_texturing

                    GL_ARB_texture_env_dot3

                    GL_ARB_texture_cube_map

                    GL_ARB_sync

                    GL_ARB_texture_float

                    GL_ARB_texture_cube_map_array

                    GL_ARB_tessellation_shader

                    GL_ARB_texture_gather

                    GL_ARB_texture_env_add

                    GL_ARB_texture_border_clamp

                    GL_ARB_texture_multisample

                    GL_ARB_texture_env_combine

                    GL_ARB_texture_buffer_object_rgb32

                    GL_ARB_texture_non_power_of_two

                    GL_ARB_texture_env_crossbar

                    GL_ARB_texture_buffer_range

                    GL_ARB_texture_query_lod

                    GL_ARB_texture_env_dot3

                    GL_ARB_texture_compression

                    GL_ARB_texture_rectangle

                    GL_ARB_texture_float

                    GL_ARB_texture_compression_bptc

                    GL_ARB_texture_rg

                    GL_ARB_texture_gather

                    GL_ARB_texture_compression_rgtc

                    GL_ARB_texture_rgb10_a2ui

                    GL_ARB_texture_multisample

                    GL_ARB_texture_cube_map

                    GL_ARB_texture_storage

                    GL_ARB_texture_non_power_of_two

                    GL_ARB_texture_cube_map_array

                    GL_ARB_texture_storage_multisample

                    GL_ARB_texture_query_lod

                    GL_ARB_texture_env_add

                    GL_ARB_texture_swizzle

                    GL_ARB_texture_rectangle

                    GL_ARB_texture_env_combine

                    GL_ARB_timer_query

                    GL_ARB_texture_rg

                    GL_ARB_texture_env_crossbar

                    GL_ARB_transform_feedback_instanced

                    GL_ARB_texture_rgb10_a2ui

                    GL_ARB_texture_env_dot3

                    GL_ARB_transform_feedback2

                    GL_ARB_texture_storage

                    GL_ARB_texture_float

                    GL_ARB_transform_feedback3

                    GL_ARB_texture_storage_multisample

                    GL_ARB_texture_gather

                    GL_ARB_transpose_matrix

                    GL_ARB_texture_swizzle

                    GL_ARB_texture_mirror_clamp_to_edge

                    GL_ARB_uniform_buffer_object

                    GL_ARB_timer_query

                    GL_ARB_texture_multisample

                    GL_ARB_vertex_array_bgra

                    GL_ARB_transform_feedback_instanced

                    GL_ARB_texture_non_power_of_two

                    GL_ARB_vertex_array_object

                    GL_ARB_transform_feedback2

                    GL_ARB_texture_query_levels

                    GL_ARB_vertex_attrib_64bit

                    GL_ARB_transform_feedback3

                    GL_ARB_texture_query_lod

                    GL_ARB_vertex_attrib_binding

                    GL_ARB_transpose_matrix

                    GL_ARB_texture_rectangle

                    GL_ARB_vertex_buffer_object

                    GL_ARB_uniform_buffer_object

                    GL_ARB_texture_rg

                    GL_ARB_vertex_program

                    GL_ARB_vertex_array_bgra

                    GL_ARB_texture_rgb10_a2ui

                    GL_ARB_vertex_shader

                    GL_ARB_vertex_array_object

                    GL_ARB_texture_stencil8

                    GL_ARB_vertex_type_2_10_10_10_rev

                    GL_ARB_vertex_attrib_64bit

                    GL_ARB_texture_storage

                    GL_ARB_viewport_array

                    GL_ARB_vertex_attrib_binding

                    GL_ARB_texture_storage_multisample

                    GL_ARB_window_pos

                    GL_ARB_vertex_buffer_object

                    GL_ARB_texture_swizzle

                    GL_ATI_separate_stencil

                    GL_ARB_vertex_program

                    GL_ARB_texture_view

                    GL_EXT_abgr

                    GL_ARB_vertex_shader

                    GL_ARB_timer_query

                    GL_EXT_bgra

                    GL_ARB_vertex_type_2_10_10_10_rev

                    GL_ARB_transform_feedback_instanced

                    GL_EXT_blend_color

                    GL_ARB_viewport_array

                    GL_ARB_transform_feedback2

                    GL_EXT_blend_equation_separate

                    GL_ARB_window_pos

                    GL_ARB_transform_feedback3

                    GL_EXT_blend_func_separate

                    GL_ATI_separate_stencil

                    GL_ARB_transpose_matrix

                    GL_EXT_blend_minmax

                    GL_EXT_abgr

                    GL_ARB_uniform_buffer_object

                    GL_EXT_blend_subtract

                    GL_EXT_bgra

                    GL_ARB_vertex_array_bgra

                    GL_EXT_clip_volume_hint

                    GL_EXT_blend_color

                    GL_ARB_vertex_array_object

                    GL_EXT_compiled_vertex_array

                    GL_EXT_blend_equation_separate

                    GL_ARB_vertex_attrib_64bit

                    GL_EXT_draw_buffers2

                    GL_EXT_blend_func_separate

                    GL_ARB_vertex_attrib_binding

                    GL_EXT_draw_range_elements

                    GL_EXT_blend_minmax

                    GL_ARB_vertex_buffer_object

                    GL_EXT_fog_coord

                    GL_EXT_blend_subtract

                    GL_ARB_vertex_program

                    GL_EXT_framebuffer_blit

                    GL_EXT_clip_control

                    GL_ARB_vertex_shader

                    GL_EXT_framebuffer_multisample

                    GL_EXT_clip_volume_hint

                    GL_ARB_vertex_type_2_10_10_10_rev

                    GL_EXT_framebuffer_object

                    GL_EXT_compiled_vertex_array

                    GL_ARB_viewport_array

                    GL_EXT_geometry_shader4

                    GL_EXT_draw_buffers2

                    GL_ARB_window_pos

                    GL_EXT_gpu_program_parameters

                    GL_EXT_draw_range_elements

                    GL_ATI_separate_stencil

                    GL_EXT_gpu_shader4

                    GL_EXT_fog_coord

                    GL_EXT_abgr

                    GL_EXT_multi_draw_arrays

                    GL_EXT_framebuffer_blit

                    GL_EXT_bgra

                    GL_EXT_packed_depth_stencil

                    GL_EXT_framebuffer_multisample

                    GL_EXT_blend_color

                    GL_EXT_packed_float

                    GL_EXT_framebuffer_object

                    GL_EXT_blend_equation_separate

                    GL_EXT_packed_pixels

                    GL_EXT_geometry_shader4

                    GL_EXT_blend_func_separate

                    GL_EXT_rescale_normal

                    GL_EXT_gpu_program_parameters

                    GL_EXT_blend_minmax

                    GL_EXT_secondary_color

                    GL_EXT_gpu_shader4

                    GL_EXT_blend_subtract

                    GL_EXT_separate_specular_color

                    GL_EXT_multi_draw_arrays

                    GL_EXT_clip_control

                    GL_EXT_shader_integer_mix

                    GL_EXT_packed_depth_stencil

                    GL_EXT_clip_volume_hint

                    GL_EXT_shadow_funcs

                    GL_EXT_packed_float

                    GL_EXT_compiled_vertex_array

                    GL_EXT_stencil_two_side

                    GL_EXT_packed_pixels

                    GL_EXT_direct_state_access

                    GL_EXT_stencil_wrap

                    GL_EXT_rescale_normal

                    GL_EXT_draw_buffers2

                    GL_EXT_texture_array

                    GL_EXT_secondary_color

                    GL_EXT_draw_range_elements

                    GL_EXT_texture_compression_s3tc

                    GL_EXT_separate_specular_color

                    GL_EXT_fog_coord

                    GL_EXT_texture_edge_clamp

                    GL_EXT_shader_integer_mix

                    GL_EXT_framebuffer_blit

                    GL_EXT_texture_env_add

                    GL_EXT_shadow_funcs

                    GL_EXT_framebuffer_multisample

                    GL_EXT_texture_env_combine

                    GL_EXT_stencil_two_side

                    GL_EXT_framebuffer_object

                    GL_EXT_texture_filter_anisotropic

                    GL_EXT_stencil_wrap

                    GL_EXT_geometry_shader4

                    GL_EXT_texture_integer

                    GL_EXT_texture_array

                    GL_EXT_gpu_program_parameters

                    GL_EXT_texture_lod_bias

                    GL_EXT_texture_buffer

                    GL_EXT_gpu_shader4

                    GL_EXT_texture_rectangle

                    GL_EXT_texture_compression_s3tc

                    GL_EXT_multi_draw_arrays

                    GL_EXT_texture_shared_exponent

                    GL_EXT_texture_edge_clamp

                    GL_EXT_packed_depth_stencil

                    GL_EXT_texture_snorm

                    GL_EXT_texture_env_add

                    GL_EXT_packed_float

                    GL_EXT_texture_sRGB

                    GL_EXT_texture_env_combine

                    GL_EXT_packed_pixels

                    GL_EXT_texture_sRGB_decode

                    GL_EXT_texture_filter_anisotropic

                    GL_EXT_rescale_normal

                    GL_EXT_texture_storage

                    GL_EXT_texture_integer

                    GL_EXT_secondary_color

                    GL_EXT_texture_swizzle

                    GL_EXT_texture_lod_bias

                    GL_EXT_separate_specular_color

                    GL_EXT_texture3D

                    GL_EXT_texture_rectangle

                    GL_EXT_shadow_funcs

                    GL_EXT_transform_feedback

                    GL_EXT_texture_shared_exponent

                    GL_EXT_stencil_two_side

                    GL_IBM_texture_mirrored_repeat

                    GL_EXT_texture_snorm

                    GL_EXT_stencil_wrap

                    GL_INTEL_map_texture

                    GL_EXT_texture_sRGB

                    GL_EXT_texture_array

                    GL_INTEL_performance_queries

                    GL_EXT_texture_sRGB_decode

                    GL_EXT_texture_compression_s3tc

                    GL_KHR_debug

                    GL_EXT_texture_storage

                    GL_EXT_texture_edge_clamp

                    GL_NV_blend_square

                    GL_EXT_texture_swizzle

                    GL_EXT_texture_env_add

                    GL_NV_conditional_render

                    GL_EXT_texture3D

                    GL_EXT_texture_env_combine

                    GL_NV_primitive_restart

                    GL_EXT_transform_feedback

                    GL_EXT_texture_filter_anisotropic

                    GL_NV_texgen_reflection

                    GL_IBM_texture_mirrored_repeat

                    GL_EXT_texture_integer

                    GL_SGIS_generate_mipmap

                    GL_INTEL_fragment_shader_ordering

                    GL_EXT_texture_lod_bias

                    GL_SGIS_texture_edge_clamp

                    GL_INTEL_map_texture

                    GL_EXT_texture_rectangle

                    GL_SGIS_texture_lod

                    GL_INTEL_performance_queries

                    GL_EXT_texture_shared_exponent

                    GL_SUN_multi_draw_arrays

                    GL_INTEL_performance_query

                    GL_EXT_texture_snorm

                    GL_WIN_swap_hint

                    GL_KHR_blend_equation_advanced

                    GL_EXT_texture_sRGB

                    WGL_ARB_buffer_region

                    GL_KHR_debug

                    GL_EXT_texture_sRGB_decode

                    WGL_ARB_create_context

                    GL_NV_blend_square

                    GL_EXT_texture_storage

                    WGL_ARB_create_context_profile

                    GL_NV_conditional_render

                    GL_EXT_texture_swizzle

                    WGL_ARB_create_context_robustness

                    GL_NV_primitive_restart

                    GL_EXT_texture3D

                    WGL_ARB_extensions_string

                    GL_NV_texgen_reflection

                    GL_EXT_transform_feedback

                    WGL_ARB_framebuffer_sRGB

                    GL_SGIS_generate_mipmap

                    GL_IBM_texture_mirrored_repeat

                    WGL_ARB_make_current_read

                    GL_SGIS_texture_edge_clamp

                    GL_INTEL_fragment_shader_ordering

                    WGL_ARB_multisample

                    GL_SGIS_texture_lod

                    GL_INTEL_map_texture

                    WGL_ARB_pbuffer

                    GL_SUN_multi_draw_arrays

                    GL_INTEL_performance_queries

                    WGL_ARB_pixel_format

                    GL_WIN_swap_hint

                    GL_INTEL_performance_query

                    WGL_ARB_pixel_format_float

                    WGL_ARB_buffer_region

                    GL_KHR_blend_equation_advanced

                    WGL_EXT_create_context_es_profile

                    WGL_ARB_create_context

                    GL_KHR_debug

                    WGL_EXT_create_context_es2_profile

                    WGL_ARB_create_context_profile

                    GL_NV_blend_square

                    WGL_EXT_depth_float

                    WGL_ARB_create_context_robustness

                    GL_NV_conditional_render

                    WGL_EXT_extensions_string

                    WGL_ARB_extensions_string

                    GL_NV_primitive_restart

                    WGL_EXT_pixel_format_packed_float

                    WGL_ARB_framebuffer_sRGB

                    GL_NV_texgen_reflection

                    WGL_EXT_swap_control

                    WGL_ARB_make_current_read

                    GL_SGIS_generate_mipmap

                    WGL_EXT_swap_control_tear

                    WGL_ARB_multisample

                    GL_SGIS_texture_edge_clamp

                    WGL_NV_DX_interop

                    WGL_ARB_pbuffer

                    GL_SGIS_texture_lod

                    WGL_ARB_pixel_format

                    GL_SUN_multi_draw_arrays

                    WGL_ARB_pixel_format_float

                    GL_WIN_swap_hint

                    WGL_EXT_create_context_es_profile

                    WGL_ARB_buffer_region

                    WGL_EXT_create_context_es2_profile

                    WGL_ARB_create_context

                    WGL_EXT_depth_float

                    WGL_ARB_create_context_profile

                    WGL_EXT_extensions_string

                    WGL_ARB_create_context_robustness

                    WGL_EXT_pixel_format_packed_float

                    WGL_ARB_extensions_string

                    WGL_EXT_swap_control

                    WGL_ARB_framebuffer_sRGB

                    WGL_EXT_swap_control_tear

                    WGL_ARB_make_current_read

                    WGL_NV_DX_interop

                    WGL_ARB_multisample

                    WGL_ARB_pbuffer

                    WGL_ARB_pixel_format

                    WGL_ARB_pixel_format_float

                    WGL_EXT_create_context_es_profile

                    WGL_EXT_create_context_es2_profile

                    WGL_EXT_depth_float

                    WGL_EXT_extensions_string

                    WGL_EXT_pixel_format_packed_float

                    WGL_EXT_swap_control

                    WGL_EXT_swap_control_tear

                    WGL_NV_DX_interop

                     

                    • 7. Re: Intel® HD Graphics Driver for Windows* 7/8/8.1 version 15.33.30.3958 posted for Ivybridge and Baytrail
                      lybxlpsv

                      "DirectX 12 support, Open GL 4.4 and Open GL 4.5... Will be addressed as we get closer to Windows 10 launch." contradicts with "your CPU is 2 generations old and will not likely see any new features added."

                      but hopefully ivy bridge will get at least DirectX12.

                       

                      Dhanesh "video performance in youtube"

                      you probably uses chrome, which uses cpu for decoding. and the performance problems could be because bottlenecking on the cpu. use firefox nightly 64bit or IE (on win8.1, not win7) for stutter-less youtube. should have no performance problems at 1080p60fps.

                      on my i3-3227u, I get some frame drops on 1080p60fps with chrome, but not with firefox nightly and IE