hello, we are game prgormmers and we found bug in opengl driver, on windows 7, video card: HD 3000
We create two thread's and two OpenGL contexts
first thread and context for create resources( textures, shaders, buffers ),
second for render - he do only rendering
and we have problem
if render context do rendering - glDrawElements(GL_TRIANGLES... )
load thread do link shaders, driver do crash inside
glAttachShader( programId, vs->shaderId );
glAttachShader( programId, ps->shaderId );
glLinkProgram( programId ); - in here
On Ati, Nvidia, iOS - our game work fine!
I am sorry to hear you are having problems but let me help you on this.
I will need to get some more information so we can start the investigation. Please provide the following:
Please make sure you have the system updated with the latest drivers and firmware for the game before posting this information.