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Bug in OpenGL driver

jjkjk2
Beginner
1,375 Views

hello, we are game prgormmers and we found bug in opengl driver, on windows 7, video card: HD 3000

We create two thread's and two OpenGL contexts

first thread and context for create resources( textures, shaders, buffers ),

second for render - he do only rendering

and we have problem

 

if render context do rendering - glDrawElements(GL_TRIANGLES... )

and

load thread do link shaders, driver do crash inside

glAttachShader( programId, vs->shaderId );

glAttachShader( programId, ps->shaderId );

glLinkProgram( programId ); - in here

On Ati, Nvidia, iOS - our game work fine!

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Kevin_M_Intel
Employee
489 Views

Hi Vladislav123,

I am sorry to hear you are having problems but let me help you on this.

I will need to get some more information so we can start the investigation. Please provide the following:

  1. Graphics Report.
  2. DirectX report.
  3. System configuration.
  4. Name of the game and link to download for testing purposes.
  5. Steps taken to reproduce the problem.

Please make sure you have the system updated with the latest drivers and firmware for the game before posting this information.

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