It happened to me at first try, but the trick is to select the /dev/cuXXX device instead of /dev/ttyXXX, this way it worked fine!
thank you for your answer but it did not solve the problem: the application still crashes.
Anyway, i have these issues on two macs: a macbook pro 13" (mid 2010) running mac os 10.8.5 and an imac 21,5" (2011) running mac os 10.8.5. On the macbook i have also installed arduino 1.0.1 but not on the imac.
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We haven't seen crashes with it on MacOSX, but there a couple of known issues.
First, if, you put it in Applications folder and there's an existing "Arduino" in there, the Mac will rename the new one, "Arduino 1" or similar. The space in the name causes a problem sometimes.
Also, sometimes the file gets corrupt when unzipped by certain browsers or if the unzipped app is copied across a windows-formatted disk, such as a USB stick. Best bet, find the downloaded zip file, put it on your Mac's desktop and double-click it to unzip.
The Arduino IDE also requires Java, but if you are already running the regular Arduino IDE, this shouldn't be a problem. Apple will disable Java if you don't have the latest version as a security measure. Maybe check to see if your java is up to date and running.
Also, if you open the Console application in Applications/Utilities there you can find the CrashReporter logs. If the app is crashing, there should be logs of it there.
Hope that helps.
Thank you for your answer. I renamed the app "Arduino153", I checked if Java was updated (and it is), and finally I tried to run the firmware update. Results: the application still crashes! :-(
I've seen in Applications->Utility->Console app and there are many log files related to arduino's crashes. This is the latest:
Thanks for the report and backtraces, we'll try to reproduce it.
You have to rename the IDE from "Arduino" to "Galileo". It will work after that!
At least...it did work for me
I unzipped the app again, than I renamed Galileo and finally i selected the /dev/cuXXX serial port. IT WORKS! Thank you DesireeRigonat!
note: if i try to use the /dev/ttyXXX device, the app crashes again and I have to install it again.
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to troubleshoot, the Galileo board takes a while to start up occasionally.
You can open terminal
you should see something like
where cu.usbmodem1a121 is the Galileo board.
If you can see the device, then start Arduino IDE.
make sure tools, serial port is pointing to /dev/cu.usbmodem1a121
then either do Help, Firmware Update,
or load a File, Examples, 01 Basics, Blink.
You can see the console output in the arduino IDE.
(If you want you can also view the console output in Terminal using the command
screen /dev/cu.usbmodem1a121 Ctrl-A,Ctrl-\ to kill the screen)
On my macbook, the arduino IDE won't even start.
I get this exception:
"java.util.MissingResourceException: Can't find bundle for base name processing.app.i18n.Resources, locale pt_PT "
System: late 2007 Macbook / Mac OS X 10.7.5 (Lion)
If I chage OS X system language to "English" then the arduino app starts.
Once I correct the language back to Portuguese (Portugal), I get the error again, and the IDE won't start.
It appears that the localization resource for Portuguese is not available.
Just out of curiosity, have you tried running the regular (non-Intel) Arduino 1.5.3 IDE on your system with the language set to Portuguese?
Than you for your reply.
The default Arduino IDE (v1.0.5 and v1.5.4) seems to work fine on this computer. (locale pt_PT)