Quick update, but on the subject of the d3d9.dll file, it fixed the issue with Shadow Warrior 2013. After some fiddling it now works perfectly and shows as running through the NVidia card.
However, my backlog of 50ish~ games that still either don't work or barely function and can't be fixed by d3d9 is still an issue. That's the main issue really.
d3d9 is a Direct X fox I believe, so I think the issue lies there, but my DX is completely to date and redistributed clear back to 05.
The software that has been provided by your motherboard manufacturer to switch between the Intel(R) video controller and the third party one, is the one that evaluates the task and assigns it to either the dGPU or the iGPU.
In this case, you should check with Asus* to certify that this system does support switchable graphics, if so, check with them to troubleshoot the application that does this switch so it will properly determine the system needs and hardware usage.
I did check with ASUS before and am in the process of doing it again; last time they gave me a nonanswer of "Update your DirectX".
Trying to cover all my bases, as it seems not even the makers know whats going on here.
Okay, FINALLY discovered the possible issue. %80 certain.
The monitor for this laptop is directly linked to the Intel card (Monitor-1-Intel(R) HD Graphics 4000), making it the default card that's booted for programs.
That is essentially my issue there. Appears to be that the NVidia card isn't recognized as an actual resource, and it requires something to launch and be recognized as too much for the integrated before its switched. Launching is a problem when something crashes even before boot.
I can't switch the monitor, can't swap out the card, can't tell the software to play nice, really can't do anything.
The fix is apparently somewhere in Direct3D 9, but that keeps linking me back to DirectX. I already have the drivers for my GeForce GT 630M installed and to date, I'm grabbing at straws by now.