Thank you for your feedback on this matter.
I will forward your question to the appropriate team for further investigation.
You may check on this through the Forums | Intel® Developer Zone for support for these concerns
Thank you, I have checked the forum but nothing seems to be related to what I encountered.
I'm looking forward to your investigation results.
You are welcome. I will let you know as soon as I have an update on this.
eban, I would like to inform you that we are aware of the issue and by now it is under investigation
While this is permanently fixed, you may try assigning any value to the vertex shader varying in order to prevent the behavior as a work around. That way it will not be cut out by the shader optimizer.
Please, don't hesitate to provide any further feedback on this if needed.
Thanks for the quick answer.
Any idea of when a fix would be available ?
At this moment we do not have an estimated time for this to be available as it seems that investigation is still being done for this, we'll let you know as soon as we have an update on this.
Any news on that subject ?
I am sorry for the delay on this process but we have not received information yet. Have you tried with the latest graphics drive?
Just in case it can be downloaded at the following link:
In case this has been done, please post your dxdiag report here.