2 Replies Latest reply on Aug 7, 2013 10:39 AM by Diego_Intel

    Realtionship between EU and shader?


      I'm coming from a CUDA background, and want to wrap my mind around the different graphics terminology in Intel chips. On NVidia harware, groups of threads (each in a core) are scheduled to run on one of a small number of streaming multiprocessors. Is there a similar relationship between EU (=SM) and shader (=core)?