3 Replies Latest reply on Apr 19, 2013 9:45 AM by kevin_intel

    Two little questions

    RobiZ

      So hello. I have two little questions for you that has bothered me all the time.

       

      1) Is it possible for intel to develop a driver (if they really want to) that makes Intel HD 3000 support OpenGL 4.0 ?

       

      2)And is it possible to make a driver for Intel HD 3000 that makes it support OpenCL (the GPU part) ?

       

      And if not, what is the reason ?

       

      Thanks.

        • 1. Re: Two little questions
          kevin_intel

          Hello RobiZ,

           

          Please note that the Intel® controllers that support at this point the OpenGL 4.0 and OpenCL 1.1 are the Intel® HD Graphics 4000 and the Intel® HD Graphics 2500.


          I am afraid that 3rd generation processors are the only ones that support this features due to the internal design. This is the reason the Intel® HD 3000 supports OpenGL 3.1 only.

           

          You can check this information at the following link:

           

          http://www.intel.com/support/graphics/sb/CS-033757.htm

           

          Thanks.

          1 of 2 people found this helpful
          • 2. Re: Two little questions
            RobiZ

            Hi Kevin,

             

            Thanks for your reply. So as I understood, the OpenGL 4.0 support as well as OpenCL GPU part is impossible for 2nd generation cards even if the developers really wanted to ?

             

            What about full Support up to OpenGL 3.3, is that possible (right now in EVEREST it shows 70% up from OpenGL 3.1 (3.2 and 3.3)(for OpenGL 4.0 it shows 15% support) ?

             

            Thanks for your effort answering these questions (I hope this will be the last one).

            • 3. Re: Two little questions
              kevin_intel

              Hello RobiZ,

               

              Please note that the design of the 3rd generation processors makes them support the OpenGL 4.1 and OpenCL 1.1.

               

              I am afraid the design of the internal components limits the support of these features in the Graphics Controller.