Can we have information on what Intel is planning to do on further driver development of the GMA3650?
By the way, just tried "Farming Simulator 2011" - working on low settings like a charm on a 5 years old GMA965, but slideshow on the GMA3650. But the bad thing is, the grain disappears as soon as you get in proximity of around 50 metres with a harvester, and appears again as you leave it.
I noticed that the flickering disappears, as soon as I activate VSYNC in a game and as soon as a game uses DirectX 8+ (it doesn't happen for me with a game using DirectX 7.0).
I just tried this with Half Life 2 launching it with "-dxlevel 70" and "-dxlevel 80".
- With DirectX 7.0 mode there's no flicker - no matter if VSYNC is on or off.
- With DirectX 8.0 mode theres much flickering with VSYNC off - with VSYNC on there's none, but game is a bit slower!
I can confirm the same for Lego Indiana Jones - with VSYNC no flicker, without there's flickering.
I haven't noticed much of a difference in gaming or otherwise with the new 1091 driver. All the bugs and performance levels from the 1089 driver remain from the few apps I've tried, but my Windows Experience Index scores improved. The Processor rating jumped from 3.2 to 3.3, and the Graphics (not Gaming Graphics) increased from 5.7 to 5.9. Huzzah!
Thanks to Intel for the effort so far.
Civilization 4 Colonization:
In Diplomacy menu:
In regular play:
These bugs don't occur in any of Civ 4's other expansions. I'm thinking it has to do with the Pixel Shader 1.1 that Colonization requires.
High quality special effects in Doom 3 don't work properly, and affected pixels are instead rendered as a solid color.
Halo is a miserable experience, with low framerates in many scenes, incorrectly mapped textures, and flickering junk polygons in certain areas.
Tribes Vengeance produces flickering on the left side of the screen when Glow Detail is set to anything higher than Low/Off and the menu is open. In-game, with no menu up, works fine, albeit slowly.
Midtown Madness 2 doesn't work well at all. With software T&L, there are many graphical errors, like untextured trees, random patches of fog, polygon morphing, etc. With hardware T&L, the framerate is much lower than with the stock 1065 driver, and the random fog patches have persisted in all versions of the driver.
MegaGlest suffers from invisible text, making it impossible to play. Glest works just fine.
Lego Star Wars: The Video Game displays some odd shimmering in affected areas when bump mapping is enabled.
Rollcage in D3D mode is super slow and has problems with transparency in certain textures. Rollcage Stage 2 works perfectly in D3D and Glide mode, while Rollcage is only playable in Glide mode (using Zeckensack's wrapper).
Morrowind works, but it takes more patience to play than I have. Any kind of menu being displayed is accompanied by a period of unresponsive and/or lag.
More screenshots to come as I make them. None of the games I've tried have been affected by the new driver; only the Experience Index has changed.
So I did the benchmark check again after reinstalling any drivers again (perhaps some have been updated)...
CPU now 3,3 instead of 3,2
GPU 2D now 5,7 instead 5,3
GPU 3G remains at 3,2 and is now the lowest value.
Still waiting for updated drivers
I wouldn't pay much attention to that 2D score considering this GPU has pretty much the worst 2D performance ever seen on any chipset for over 10 years!