1 Reply Latest reply on Feb 11, 2013 10:26 AM by Robert_U

    Setting of sampler2D uniform in shader doesn't work with HD4000 Version 4.x




      our self developed program works on HD3000 and HD4000 with driver version 3.3.x (8.15.x.x) perfectly alright.


      But when the driver of the HD4000 is updated to Version 4.x (9.17.x.x), the setting of sampler2d uniforms crashes the program.


      The variable is being set with the function call glUniform1ivARB(...) .


      Is this problem known, and does a fix to this already exist?


      We checked it on different machines.



      Best regards,