2 Replies Latest reply on Apr 4, 2012 5:04 PM by grahamdcourtney

    MacOS HD 3000 graphics drivers

    grahamdcourtney

      On a ported game (via Wine) which successfully runs on AMD and NVidia cards I get the following error log which corresponds to serious rendering issues in OpenGL. Any ideas how to fix this? If I read this correctly it seems like it has trouble recognizing the drivers for the Intel HD 3000.

       

      Seems like this is worth fixing for all those gamers out there who want to buy a new Mac with HD 3000 cards in them

       

      Thanks for any suggestions.

       

       

      err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registered
      err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registered
      err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not registered
      fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
      err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396} could be created for context 0x17
      fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x8086 device_id=0x116 for driver_model=2
      fixme:win:EnumDisplayDevicesW ((null),0,0x32f73c,0x00000000), stub!
      fixme:exec:SHELL_execute flags ignored: 0x00004000
      fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x8086 device_id=0x116 for driver_model=2
      fixme:win:EnumDisplayDevicesW ((null),0,0x33ecdc,0x00000000), stub!
      err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
      fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
      fixme:d3d:resource_check_usage Unhandled usage flags 0x10.
      fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
      err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
      fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
      fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
      fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
      fixme:d3d:resource_check_usage Unhandled usage flags 0x10.