- Intel(R) HD graphics (Core i3) --- normal not 2000 or 3000
- version: 188.8.131.529
- Chipset: HM57
- Intel® 6, 5, 4, 3, 900 Series Chipsets version 184.108.40.2060
- Video BIOS: 1994.0
In my control panel: It's write DirectX version 10.1
but with Dxdiag, I have DirectX 11.0
I have something wrong with my device. Can you say me if it's normal:
That's my game. I just want to have better OpenGL version, but I can't...
It's supposed to be like that:
I have that:
watch my cloud
I run the game with no lag and with good performance, it's just that the Intel(R) HD graphics is very bad and I don't want to buy a new laptop...
Ce message a été modifié par: nic727
In device manager did you click the Intel HD and loook at the drivers there as your driver do not match the drivers on your dxdiag.exe (they should be listed as the same)
What I recomend for you as your laptop is close to mine in stats and same model number is to go to Dells website and install their drivers... I am running 2202 and they are running better for me than the current intel drivers... I believe you would input your model number and build number then they recomend the best drivers for you at that time, and they run better than the current Intel drivers...
The drivers at Dell are made for your laptop and I have noticed a difference in performance, having the same model number and Intel HD,but different stats... try installing the ones that dell recomends, and going from there... I believe from using the 2202 that they are better drivers than the recent intel drivers. As for the open GL I'm not sure of the settings, so I cannot tell you weither to change any setting for that... ( my graphics card is set up for pure performance ) not quality... in graphics... Hope it helps.
Just for you to understand and correct to bug. I just copy/paste my WraperDX file of the game.
IL2 DirectX8 Wrapper LogFile.
Description: Intel(R) HD Graphics
WHQL Level: certified, but no date information is available.
320x200 16 bits
320x200 32 bits
320x240 16 bits
320x240 32 bits
400x300 16 bits
400x300 32 bits
512x384 16 bits
512x384 32 bits
640x400 16 bits
640x400 32 bits
640x480 16 bits
640x480 32 bits
800x600 16 bits
800x600 32 bits
1024x768 16 bits
1024x768 32 bits
1280x720 16 bits
1280x720 32 bits
1280x768 16 bits
1280x768 32 bits
1360x768 16 bits
1360x768 32 bits
1366x768 16 bits
1366x768 32 bits
EnableAutoDepthStencil = true.
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
DeviceType = HAL
AdapterOrdinal = 0
DevCaps = CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY
PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
DestBlendCaps = DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
AlphaCmpCaps = ALWAYS | NEVER
ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
CubeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
MaxTextureWidth = 8192
MaxTextureHeight = 8192
MaxVolumeExtent = 2048
MaxTextureRepeat = 8192
MaxTextureAspectRatio = 8192
MaxAnisotropy = 16
MaxVertexW = 0.0000
ExtentsAdjust = 0.0000
StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
FVFCaps = DONOTSTRIPELEMENTS | PSIZE
TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
MaxTextureBlendStages = 8
MaxSimultaneousTextures = 8
VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
MaxActiveLights = 10
MaxUserClipPlanes = 6
MaxVertexBlendMatrices = 4
MaxVertexBlendMatrixIndex = 8
MaxPointSize = 256.0000
MaxPrimitiveCount = 1048575
MaxVertexIndex = 16777215
MaxStreams = 16
MaxStreamStride = 255
VertexShaderVersion = -130815
MaxVertexShaderConst = 96
PixelShaderVersion = -65276
MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
Supported texture formats:
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in opengl32.cpp line:831: Unsupported.
*Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST
*Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST
If you want to test the latest Intel HD Graphics generic driver on your system it is available here.
However, you may have an OEM specific driver installed on your system which will block installing the Intel HD Graphics generic driver. There is a way to install the generic driver and overwrite the OEM installed driver however, you must be warned that you will lose any OEM customizations HP made to the driver specific to your system.
If you want to try the generic driver, follow these steps:
1. Extract Win7Vista_152257.zip to a folder on your desktop.
2. Open Control Panel
3. Open Device Manager
4. Double click on Display Adapters
5. Double click on Intel HD Graphics Family
6. Click on Driver tab
7. Click on Update Driver button
8. Click on "Browse my computer for driver software" option
9. Click on "Let me pick from a list of device drivers on my computer" option
10. Click on Have Disk button
11. On the Install From Disk dialog, click Browse
12. In the Locate File dialog, navigate to the folder you extracted the driver to in step 2 above.
13. When you have navigated to that folder, navigate to the Graphics sub-folder
14. In the Graphics sub-folder, you will see the file "igdlh64.inf", double click this file
15. You will then be back at the "Install From Disk" dialog, click OK
16. You will then be back at the "Update Driver Software" dialog, click Next
17. The driver installer will now start, wait for it to complete
18. When the process has completed, close the open Device Manager dialogs and you will be asked to reboot.
19. Reboot and you should be updated
Is this the driver you have installed on your system?
I think it is this one. I have the latest driver for 1st generation Intel HD Graphic, but I read a lot of thinks and I run GLViewer and it's said that I have full capability of OpenGL 2.1 and 80% of 2.2... I read that my game ''Il2 1946'' use OpenGL 1.2 or something like that to have 3D water, smoke shadow, etc. I tried to change some file like they show me in the official game forum, but nothing work because my OpenGL is not very good.
It could be nice if you could test the game by yourself (Intel Team) with 1st generation Intel HD Graphics just to fixe it. I recommande that a lot of time, but nothing happen. It could be nice to have a game section on your website that show what games are compatible with what graphic card and a suggestion section (who show the suggestion of people) and a GAME IN TEST section that show what you are testing now...
did you ever get the clouds to display right? I have an i7 and the intel hd 3000 graphics and in opengl in 1946, the clouds look like yours... They almost look like there are large crystals in the clouds... I have tried messing with the config file for 1946 and tried typeclouds=0 and 1, and neither fixed it. If you had any luck let me know. Thanks in advance.