I have some more information, this was gathered using OpenGL Extension Viewer 3.35 from realtech-vr.com ..
Renderer: GDI Generic
Adapter RAM: 1723 MB
Monitor: Generic PnP Monitor
Display: 1366 x 768 x 32 bpp (60 Hz)
Operating system: Microsoft Windows 7 Home Premium
Processor: Intel(R) Core(TM) i3 CPU M380 @ 2.53GHz
Driver version: 22.214.171.1249 07-Jan-11
Version: 9.0c - April 2007, 10.0
Shader model: vs_4_0, ps_4_0
Renderer: GDI Generic
Vendor: Microsoft Corporation
Memory: 1723 MB
Shading language version: N/A
v1.1 (100 % - 7/7)
v1.2 (12 % - 1/8)
v1.3 (0 % - 0/9)
v1.4 (0 % - 0/15)
Also, further down in the report:
"OpenGL driver version check (Current: 1.1.0, Latest known: 1.1.0):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card
No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows(NT)/Current/Version/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename"
Note, I also found this link on another Intel forum ..http://software.intel.com/en-us/forums/showthread.php?t=72880
This describes the same issue and looks as though it is isolated to Windows 7. Unfortunately the forum administrator appears to have removed the posts which might have provided the solution.
And this is from a blog where someone is explaing how to use the OpenGL Extension Viewer from realtech-vr.com and how to interpret what it is telling you:
"The last part you should check out is the “Renderer” menu option. This menu lists the OpenGL driver(s) installed on your machine. It should show two options, 1) “GDI Generic” and 2) the name of your video card and/or driver. If it only shows “GDI Generic” then something is wrong with your driver installation. “OpenGL Generic” is Microsoft’s generic software emulation driver. It’s only used when no real OpenGL driver is installed on a system."
hope this helps
Hello, it has been a couple of days now and I wondered if anyone has any ideas about the OpenGL issues I raised?
I am not sure where the problem lays at the moment, I suppose that it could be with the Intel driver, Toshiba's installation of Windows 7, or Windows 7 itself.
I spoke to Toshiba technical support and eventually was put in touch with a senior technician. He confirmed that the i3 processor installed in the Toshiba laptop I am using, supports OpenGL 2.1. He also stated that there is nothing in the hardware design of my laptop that should be preventing OpenGL 2.1 from running.
For whatever reason, Windows 7 is loading the generic display driver on my laptop. Even if I install the latest generic driver from Intel, it is clear from running the OpenGL extension viewer that it is still using the Microsoft generic display driver.
If I remove the Toshiba customized Intel driver (which came preloaded) and the 126.96.36.1999 Intel generic driver which I installed the other day, when the laptop reboots it installs the Microsoft generic driver automatically, even before I have a chance to tell it that I want to install some other driver.
Apparently, in Windows 7 Ultimate and Enterprise editions, there is UAC (User Account Control) which you can use to prevent Windows installing the generic drivers automatically. The problem is that UAC is not available in the Windows 7 Home Premium edition which came installed on my Toshiba laptop.
If anyone knows how to prevent Windows installing the generic driver on a Windows 7 Home Premium machine can they please let me know. I read a discussion on the Minecraft forum where the poster gave instructions on how to modify the registry, but stated that it should not be attempted on a system with on-board video for some reason.
I will scour the Microsoft forums again to see if I have missed anything, but I did do an extensive search the other day.
thanks in advance for your help,