2 Replies Latest reply on Sep 16, 2018 5:19 PM by anonldlm

    How to render an object on top of a surface? Preferably in Unity.

    anonldlm

      I'm currently using the D415 camera.

       

      As part of my Augmented Reality project, I'm trying to render an object on top of a flat surface, like a table for example. I managed to detect when a surface is flat by using the Point-Cloud Library (PCL), but I don't know where to start to render an object on top of that detected surface. Ideally I'd like to know how to do so in Unity, but most of the guides in the internet involve ARCore, ARKit, or Vuforia, which are made only for mobile devices as far as I know.

       

      Where can I find a guide on how i can render an object on top of a flat surface in Unity? Thanks.