14 Replies Latest reply on Nov 8, 2018 9:49 AM by Intel Corporation

    Relative calibration extrinsics for multiple cameras




      Did anyone in the forum succeed in implementing  camera extrinsics calibration for multiple D435 following this paper?



      I need to find the world position and rotation if multiple cameras relative to each other, looking at the same calibration chessboard. I'd like to know that it is achievable before I throw a lot of hours at it. In the end it's supposed to run in Unity3D.


      All the best

      Carl Emil