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Capturing 3d position according to mouse position on screen

YHuan35
Beginner
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Hi everyone! A new user to the forum. Thanks to all having the knowledge which I don't. I'm wondering how to capture a the 3D position according to mouse position on screen. For example, if I draw a line from (0, 0, 0) then how to decide which plane (XY, YZ, XZ or else) the end point of the line is on?

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idata
Employee
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Thank you very much for taking the time to reach the Intel Communities Team, XXHH. I will do my best to assist you further.

 

 

I would like to know if you are programming or if you are trying to get this for a RealSense™ camera or which software you are using.

 

 

 

Antony S.
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YHuan35
Beginner
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Thank you very much for replying. I'm programming with Unity3D and the similar implementation that I refer to is a 3d modeling software named SketchUp. I'm now wondering how such "inference" happens.

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idata
Employee
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Thank you very much for your reply, XXHH.

 

 

In this case, for you to get better assistance regarding this inquiry you have, please get in touch with https://unity3d.com/learn/support Unity* 3D Support.

 

 

 

Antony S.
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YHuan35
Beginner
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Okay, many thanks for taking time helping me, Antony!

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