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The RealSense Viewer shows these post-processing options, which improve the quality of the depth buffer considerably:
What's the best way to apply these in my own app? I notice that the SDK has functions like rs2_create_decimation_filter_block() and rs2_create_temporal_filter_block(); presumably there's a certain optimal order in which to apply these?
Also, gaven't dug into them much yet but I'm assuming they can be applied repeatedly for further smoothing -- I'm strongly tempted to try this in post-processing (i.e. offline) unless someone thinks this won't work / is a bad idea for some reason ...?