Answers (N/A if not applicable)
Provide a detailed description of the issue
I am having the exact same issue as this guy but I am using Windows 7 64-bit, not Windows 10. Is there an ETA on the updated drivers for Windows 7?
Please place an X to the right of the option showing how often you see this issue using specific steps. (Ex: 'Every few times a game is started it flickers.' <- This would be "Often")
Always (100%): X
Very Sporadic (<20%):
Brand and Model of the system.
Asus Z170-K 16GB DDR4 i7 6700K
Hybrid or switchable graphics system?
Integrated graphics on the 6700K only
Make and model of any Displays that are used to see the issue (see note2 below).
EFP BenQ GW2760HS (1920x1080@60Hz)
How much memory [RAM] in the system (see note2 below).
16GB DDR4 2133MHz
Provide any other hardware needed to replicate the issue.
Hardware Stepping (see note1 below).
Operating System version (see note2 below).
Windows 7 Professional 64-bit 6.1.7601
VBIOS (video BIOS) version. This can be found in “information page” of CUI (right click on Desktop and select “Graphics Properties”.
Graphics Driver version; for both integrated Intel and 3rd party vendors (see note2 below).
SW or Apps version used to replicate the issue.
Single display, clone, or extended (see note2 below).
Display resolution & refresh rate setting of each display (see note2 below).
AC or DC mode, i.e. is power cable plugged in or not?
Yes, the power cable is plugged in.
How to repro
Please provide steps to replicate the issue. Thesesteps are very crucial to finding the root cause and fix.
I understand you are having issues with Minecraft*, and the fix has not been released yet for Windows 7*.
Let me apologize for any inconvenience this issue may be causing to you.
Currently there is no ETA about when another graphics driver is going to be released.
Let me do further research about this and come back to you.
I will post any information on this thread as soon as I have it available.
At this point what I can recommend is waiting until newer version of the graphics driver is available on our download center. As soon as new driver is available it will be posted on this link https://downloadcenter.intel.com/product/88345/Intel-HD-Graphics-530
I found a similar problem which made its appearance in the August 2017 update.
After invoking glViewPort(), to match the client area of a main window, the image projected into the viewport is oversized, and thus appears cropped. This has serious consequences for any app which uses the mouse for picking objects, since the mouse position no longer corresponds to the image.
Here is an image captured directly from the Openglframe buffer:
And this is a screenshot showing the oversized projection, as it appears in the main window client area:
I hope this further clarifies the problem.
Thanks for the additional information you are sharing with us.
As soon as newer graphics driver is available please test it and let us know the outcome. This is the link to our Intel Download Center https://downloadcenter.intel.com/product/88345/Intel-HD-Graphics-530