0 Replies Latest reply on Jul 20, 2017 5:39 AM by Parapele

    Turok 2: Seeds of Evil (2017) broken all of type Ambient Occlusion on DX and OpenGL

    Parapele

      Hello everyone!

       

       

      Category

      Questions

      Answers (N/A if not applicable)

      Description

      Provide a detailed description of the issue

      1: broken all of type Ambient Occlusion on DX and OpenGL

      2: on OpenGL RTSS don't display properly

      3: on OpenGL API RTSS crashes the performance

      Please place an X to the right of the option showing how often you see this issue using specific steps. (Ex: 'Every few times a game is started it flickers.' <- This would be "Often")

      Always (100%): x

      Often (51-99%):

      Sporadic (20-50%):

      Very Sporadic (<20%):

      Hardware (HW)

      Brand and Model of the system.

      custom GIGABYTE H110M-S2H i3-6100

      Hybrid or switchable graphics system?
      ie Does it have AMD or NV graphics too?

      only HD 530

      Make and model of any Displays that are used to see the issue (see note2 below).
      LFP
      = Local Flat Panel (Laptop panel)
      EFP = External Flat Panel (Monitor you plug in)

      SAMSUNG SyncMaster 204B

      How much memory [RAM] in the system (see note2 below).

      8Gb DDR4 2133

      Provide any other hardware needed to replicate the issue.
      ie: Cables&brand, cable type [vga, hdmi, DP, etc], dock, dongles/adapters, etc

       

      Hardware Stepping (see note1 below).

       

      Software (SW)

      Operating System version (see note2 below).

      Windows 10 64bit 14393.1480

      VBIOS (video BIOS) version. This can be found in “information page” of CUI (right click on Desktop and select “Graphics Properties”.

      1046.0

      Graphics Driver version; for both integrated Intel and 3rd party vendors (see note2 below).

      21.20.16.4678

      SW or Apps version used to replicate the issue.

      Turok 2: Seeds of Evil (2017)

      Configurations

      Single display, clone, or extended (see note2 below).

      single display

      Display resolution & refresh rate setting of each display (see note2 below).

      1280 X 1024 75 Hz

      AC or DC mode, i.e. is power cable plugged in or not?

      desktop

      How to repro

      Please provide steps to replicate the issue.  These steps are very crucial to finding the root cause and fix.
      A screenshot to illustrate the issue is a huge plus. A video of the failure is even better! Attach to the post or provide the YouTube link.

      1: Launch the game, options, graphics. On top you can change API, to apply need restart the whole game. Start game, go to the options and choose different ambient occlusion technique in graphic settings, applies instantly.

      2: Launch MSI Afterburner 4.4.0 Beta 12, set in settings RTSS - Raster 3D and Framebuffer. Launch the game (OpenGL), in menu it will be okay, but when you load level, OSD will corrupted. To fix it you can switch between Frame Buffer and Viewport in OSD, restart the game don't need.

      3: Just run game with OSD, also you can quit in main menu and load your save again and it will crash performance even more.

       

      Demonstration AO bug

       

      DX AO SSAO Half

      https://gfycat.com/gifs/detail/RawExaltedAyeaye

       

      DX AO SSAO

      https://gfycat.com/CircularRemoteIndigobunting

       

      DX AO SAO

      https://gfycat.com/FickleGiganticAustralianfreshwatercrocodile

       

      OGL AO SSAO Half

      https://gfycat.com/AdoredFirstGoral

       

      OGL AO SSAO

      https://gfycat.com/PleasedGlassIceblueredtopzebra

       

      OGL AO SAO

      https://gfycat.com/RadiantSimplisticAiredale

       

      Settings, i used window mode, ignore API and AO of course.

      http://imgur.com/ivAUSy1

      http://imgur.com/JsY3vfF

       

      Demonstration RTSS OSD and performance problem

      In menu

      http://imgur.com/8r3oUVC

      Save loaded

      http://imgur.com/xTCzGpm

      Switched between Frame Buffer and Viewport in OSD

      http://imgur.com/ftoKhlP

      Quit in main menu and loaded save again

      http://imgur.com/1F7f3Yt

       

      http://store.steampowered.com/app/405830/Turok_2_Seeds_of_Evil/

       

      I believe OSD performance problem it's a driver bug.

      For OSD performance problem also check game "Dead Cells" its OpenGL game too.

       

      http://store.steampowered.com/app/588650/Dead_Cells/

       

      Grab MSI Afterburner here.

      http://www.guru3d.com/files-details/msi-afterburner-beta-download.html

       

      Just interesting read, dev in comments talks about SSAO.

      http://steamcommunity.com/app/405830/discussions/0/2592234299544662309/

       

      UPD: driver 4729

       

      DX AO SSAO

      https://gfycat.com/LeanUnhappyCaracal

       

      OGL AO SSAO

      https://gfycat.com/SardonicSimplisticAmericanwarmblood