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Hello everyone,
I've just purchased a camera R200 and start now to develop an AR application. I tried the sample "AugmentedRealitySP" for R200.
And my question is:
For ex: I have a table, is there any way to detect this table and render automatically a virtual ball on it?
I know the feature "object tracking" is supported only for F200, but the developper kit F200 is no longer for sale and it doesn't have augmented reality features.
So which solution is the best approach regarding my scenario case?
Any idea/suggestion will be greatly appreciated!
Thank you so much,
Ketchup.
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Hi Ketchup,
Thank you for using our products. Let me try to help with your question.
I found a link that might be helpful https://software.intel.com/en-us/blogs/2015/06/08/first-look-ar-unity-intel-realsense-r200 https://software.intel.com/en-us/blogs/2015/06/08/first-look-ar-unity-intel-realsense-r200. It shows a simple implementation of the augmented reality using an R200 camera with Unity programming. Please keep in mind that this is an old article and some things might have changed, but it should give you some guidance.
Regards,
Pablo M.
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Hi Pablo,
Thanks for your quick answer!
It helped me a lots!
However I still have some questions. Is it possible to track a scene from its mesh (file .obj) that I had created before? Is it possible to fix the position of the virtual ball on the table when this table is detected?
Thank again for your help!
Regards,
Ketchup
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Hi Ketchup,
It should be possible to track a scene from a previously generated .obj file. Check the following link https://software.intel.com/sites/landingpage/realsense/camera-sdk/v1.1/documentation/html/doc_sp_retrieving_tracking_data.html https://software.intel.com/sites/landingpage/realsense/camera-sdk/v1.1/documentation/html/doc_sp_retrieving_tracking_data.html. It shows the functions to create mesh data that can be retrieved for later use.
I'm not sure about the virtual ball feature. It would be necessary to try it.
Regards,
Pablo M.
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Hi Ketchup,
If you still have questions, don't hesitate to contact us back, we'll be happy to help.
Regards,
Pablo M.
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