Than you very much for the information, GE.
You are not the only person who has been seeking to create and record facial mo-cap animation in real-time with their camera. It's not an easy thing. If all you want to do is scan your face as a model and have it react to your expressions in front of the RealSense camera, there are certainly applications for that, which include:
If you want to record live mo-capped animation clips that could then be stored in a file and dropped into a project such as a game with little editing, then I haven't yet seen an example of that.
In my own project, my approach was to create a full-body avatar model, give it joints and import it into the Unity game engine. You can then drop pre-made control scripts from the Unity Toolkit packaged with the SDK into the joints to control the model with your face and hands.
The control scripts that come with the Toolkit (such as 'TrackingAction' aren't hugely stable and precise though, and have a tendency to make a controlled body part "flip out" when you try to move the part into an extreme angle. For this reason, I spent a couple of years building my own custom animation engine for RealSense in Unity that lets you forward and reverse through animation clip timelines with the camera in real-time. Most of that time was experimentation though - you could build a similar system in less than a week now that the procedure for doing so has been finalized.
Here's a video of my tech in action from last July. The avatar in this video is pretty ancient in comparison to its current advanced standard, so don't take this as being representative of the final product. Live facial animation starts at 1 minute in.
Thanks for your quick response--I am looking for live, markerless facial motion /trying to avoid the Unity engine...Faceshift is the best solution ever but Faceshift has been discontinued since 2015 (purchased by Apple). Again, Ni-Mate was a great substitute but no longer working with the Intel sr300 (see my notes in post)
If you candirect me to a download for Faceshift i will be eternally grateful.
There doesn't seem to be a reputable source remaining for the Faceshift installation files - it looks like Apple scoured it from the internet after their purchase. That is generally the modus operandi for company purchases where you are buying the tech for your own use - to shut off supply of a product to new licencees as soon as purchase of a company is complete.