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    Unreal Engine 4 Unreal Tournament shader problems (HD 530+4574 drivers)


      Some problems with some shaders (it seems) in the last (23-01-2017) build of UE4 Unreal Tournament (public alpha)


      1 — Postimage.org



      Not the only one of course, a lot of shaders seem to have that black line/pixellation problem, you (Intel devs) can try by yourself.


      Message was edited by: Lorenzo Donizetti Addendum: the mess is due to the detail shader option (as expected)


      Turn it off and a big chunck of black pixels (not all) will disappear Furthermore that option AND "Reflecton Environment Mapping" option are the major causes of FPS drop in this game using an Intel GPU. Can you fix? Thanks!

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