This message was posted on behalf of Intel Corporation1 of 1 people found this helpful
Thanks for reaching out!
I'd like to quote a small paragraph from the first link you shared:
"...Vertices and Triangles: In order to limit the output mesh (geometric) complexity, set either the maxVertices or maxTriangles according to your usage requirements. If both are set, the mesh complexity is reduced to the point where both are satisfied..."
What this means is that depending on the amount of vertices and triangles used in a 3D scanning the image recovered will be more accurate.
I might not be explaining it clear enough, so, I suggest you to read the following document to learn more about triangle meshes:
I hope this helps.
This message was posted on behalf of Intel Corporation
I'm glad to be of help!
If you ever have any other doubts, please don't hesitate to come back to the community. We'll try to help you in any way we can.