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Wrong dynamic texture pieces after reloading level in Doom

VVasi9
Beginner
1,702 Views

I am trying Doom on Intel HD 530. Driver: 20.19.15.4501 , OS: Windows 7 x64 SP1 , CPU: i7 6700K , MB: Asus Z170-A , Memory: 32 GB. Doom on 1024x768 low quality. Sometimes after reloading map in Doom with average probabilty( 20% - 80% relative to Doom maps ) I have a issue. In this issue most textures are wrong and always switch to another wrong textures. And after it happens issue stays after restarting doom. I found, thst restarting doom with switching aero desktop from off to on, or on to off, helps to resolve this issue. I think that something dont reseting in driver after reloading doom map or maybe some multithreaded issue with huge amount of textures thats loads asynchronouslyon in first seconds after loading level.

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idata
Employee
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I have been researching this issue and I realized that this problem could be the operating system itself.

 

Windows® 7 will handle up to 1.7Gb of video memory and according to the game requirements, I see that there is a minimum of 2Gb of video memory. I advise playing on Win8.1 with 4gb+ memory and minimal settings or Win10 with 6gb+ memory.

 

 

Game requirements:

 

http://gamesystemrequirements.com/game/doom-2016 http://gamesystemrequirements.com/game/doom-2016

 

 

Allan.

 

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