11 Replies Latest reply on Feb 14, 2017 1:25 PM by Intel Corporation

    Warzone 2100 with Intel HD drivers


      I have a Toshiba laptop with Intel HD 5500 graphics.  I keep getting an error when trying to play the game Warzone 2100.  I am unsure how to update the drivers.  I opened the HD Graphics 5500 Properties dialog and tried to update the driver and it said the latest driver is installed by allowing Windows to check for it.


      It causes this error in the game log:


      C:\Program Files (x86)\Warzone 2100-3.2.0\warzone2100.exe caused an Access Violation at location 0fcee449 in module C:\WINDOWS\SYSTEM32\ig8icd32.dll Reading from location 0000000a.


      Log message: info    |10:34:37: [realmain:1140] Using C:\Users\mdask\Documents\Warzone 2100 3.2\logs\WZlog-0115_223437.txt debug file

      Log message: error   |10:36:11: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.




      eax=0d7224c0 ebx=00000002 ecx=0d72c250 edx=0f916688 esi=0f9a5a58 edi=00000000

      eip=0fcee449 esp=0a91cca4 ebp=0a91eeb0 iopl=0         nv up ei pl nz na po nc

      cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010206



      Call stack:

      0FCEE449  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FCEE449  RegisterProcTableCallback

      0FD9ABCA  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FD9ABCA  RegisterProcTableCallback

      0FD9AA5B  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FD9AA5B  RegisterProcTableCallback

      0FD9EDA5  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FD9EDA5  RegisterProcTableCallback

      0FF9C7D1  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FF9C7D1  RegisterProcTableCallback

      0FD9FF41  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FD9FF41  RegisterProcTableCallback

      0FF9CCFB  C:\WINDOWS\SYSTEM32\ig8icd32.dll:0FF9CCFB  RegisterProcTableCallback

      005F2132  C:\Program Files (x86)\Warzone 2100-3.2.0\warzone2100.exe:005F2132  pie_Draw3DShape2  /home/wz2100/build/warzone2100-3.2.0/lib/ivis_opengl/piedraw.cpp:249