Skip navigation

Hi everyone,

 

Recently there have been a couple of cases where users could not get the OpenCV example in SDK 2.0's Getting Started guide to work.  This was because the script referenced a file called rsutil.hpp that did not exist.

 

Progress towards fixing this is being made.  The instructions have now been updated, replacing this file with a new include.

 

// include OpenCV header file

#include <opencv2/opencv.hpp>

 

The new include reference (the file opencv.hpp in a folder called opencv2) is apparently not in the file structure of version 2,80 of SDK 2.0, so will probably be introduced in the next release.

 

librealsense/getting_started_with_openCV.md at development · IntelRealSense/librealsense · GitHub

Hi everyone,

 

I wanted to share the progress on my company's PC game 'My Father's Face', which can make use of RealSense cameras with hand and face tracking.  The video below showcases the opening natural controls tutorial and a small number of the interaction possibilities with those controls in the first section of the game (operating light switches, sink taps, shower, etc).

 

I apologize for the slowness, camera view glitches and apparent control awkwardness in some parts.  The game is normally super smooth even on low specification, non-gaming laptops with integrated graphics.  The video was recorded on such a laptop, but the video recording software was consuming significant processing resources, hence the slowdown.  I hope that you still enjoy it, and see the possibilities for similar advanced full-body controls in your own projects. 

 

 

Some of the game's RealSense mechanisms are documented in the extensive range of step by step guides I have published, listed at this link:

 

Index of Marty G's RealSense Unity How-To Guides

 

Whilst the fully realistic body controls shown in the video are possible to create using the standard capabilities supplied with the RealSense SDK, I created my own advanced custom animation system for the game called CamAnims, the principles of which are described here:

 

Using The 'CamAnims' Real-Time Game Animation Technique

Hi everyone,

 

A new article has been published about using RealSense cameras to build a mobile robot.

 

Build an Autonomous Mobile Robot with the Intel® RealSense™ Camera, ROS*, and SAWR | Intel® Software

 

The above project currently uses R200 or ZR300 cameras, but can be easily upgraded to the new D-cameras, according to the author.

MartyG

Intel Euclid back in stock

Posted by MartyG Oct 23, 2017

Hi everyone,

 

Intel Euclid is now back in stock in Intel's online Click store.

 

Intel® RealSense™ Developer Kits

Hi everyone,

 

The latest version (2.80) of the new RealSense SDK 2.0 is now available for download. Among the new features are ROS support, preliminary node.js integration and also a Depth Quality Tool that can be run as a pre-made executable

 

Release Intel® RealSense™ SDK 2.0 (build 2.8.0) · IntelRealSense/librealsense · GitHub

 

Please also note that in 2.80, the names of some of the API commands have also been changed.  For example, rs2_stop_pipeline and rs2_start_pipeline are now rs2_pipeline_stop and rs2_pipeline_start  (these two changes in particular make the commands fit neatly within the naming convention of the rs2_pipeline class).  See the 'API Changes' link in the release notes (below) for the full list of changes.

 

The release notes can be read here:

 

Release Notes · IntelRealSense/librealsense Wiki · GitHub

 

30 Oct Edit: the current status of Mac OSX support in SDK 2.0 has been updated.

 

librealsense/installation_osx.md at master · IntelRealSense/librealsense · GitHub

Hi everyone,

 

I had a faulty SR300 for months that began working perfectly again.  After going through everything I'd done today that might have changed its condition, I found the answer, and confirmed that it was what was making the camera work (as it would only stream when this solution was active).

 

Here's the tech details:

 

* Acer Aspire Es 15 laptop with USB 3.0

*  An unpowered USB 2.0 4-port hub

*  An Android tablet

*  A Micro USB tablet charging cable

*  RealSense SR300 camera plugged into the USB port on the back of the laptop (not the hub)

 

With the SR300 plugged into the USB port on the back of the PC, I connected the Android tablet to the USB 2.0 unpowered hub via the Micro USB cable with the tablet switched off, so that it entered battery charging mode.

 

For the duration that the tablet is in charging mode, the SR300 camera is fully functional in every way.  As soon as the tablet is disconnected from the USB 2.0 hub and its charging ceases, the SR300 stops working.

 

If people having problems with their SR300 also are fortunate enough to own a tablet (or some other USB chargeable device), I recommend giving the above process a try.  There's nothing to lose!

 

Edit: the process seems to require that the device being charged has less than 100% charge on it.  If the device does not allow the charging process to proceed because the battery is full then the SR300 camera signal cuts out.

 

Edit 2: 24 hours after the initial posting of this article, the SR300 camera is still functioning exactly according to the rules above, and the point about connected devices needing to have less than 100% charge in order for the camera to work normally is verified.

Hi everyone,

 

The RealSense D415 and D435 cameras and their ship to countries are now listed on the Intel Click online store, though the cameras are not listed as in stock yet.

 

Intel® RealSense™ Developer Kits

Hi everyone,

 

The RealSense ZR300 camera model is joining the R200 and SR300 in being discontinued from availability. The new RealSense D435 camera will be the ZR300 model's successor, and the focus of the RealSense range will be the D415 and D435 cameras, and the new open source cross-platform RealSense SDK 2.0 software.

 

If you are thinking of purchasing a ZR300 Developer Kit camera then you should please do so whilst stocks last in the Intel Click online store.

 

Intel® RealSense™ Developer Kits

 

Thank you.