11 Replies Latest reply: Feb 19, 2013 1:37 PM by nic727 RSS

(Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010

nic727 Community Member
Currently Being Moderated

Hi moderator,

 

I just want to know if you think to upgrade some part of the Intel(R) HD graphics to have better OpenGL than version 2.1 and have a better Intel HD control panel to modify AA (have to work in-game even if the game don't have AA). Can you upgrade this?

I want to play a 2006 game (IL2 1946) and I need OpenGL to have perfect water with wave, but I don't have a good version and my Inspiron is from 2010

 

 

PS: I'm sure you can modify the code in the Intel(R) HD graphics to have a knid of NVIDIA cards. NO?

 

 

THX

 

Nicolas

  • 1. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    Some informations:

     

    - Intel(R) HD graphics (Core i3)  --- normal not 2000 or 3000

    - version:  8.15.10.2559

    - Chipset: HM57

    - Intel® 6, 5, 4, 3, 900 Series Chipsets version 9.2.0.1030

    - Video BIOS: 1994.0

     

     

     

     

    In my control panel: It's write DirectX version 10.1

    but with Dxdiag, I have DirectX 11.0

    http://img404.imageshack.us/img404/1118/46746583.png

     

    http://img217.imageshack.us/img217/5314/42742855.png

     

    I have something wrong with my device. Can you say me if it's normal:

    http://img259.imageshack.us/img259/2747/84984987.png

    http://img848.imageshack.us/img848/3112/88269277.png

     

     

    That's my game. I just want to have better OpenGL version, but I can't...

     

    It's supposed to be like that:

    http://img641.imageshack.us/img641/6548/29w4xu9.jpg

    I have that:

     

    http://img406.imageshack.us/img406/3241/82129175.png

    watch my cloud

    http://img535.imageshack.us/img535/3658/87745346.png

     

    I run the game with no lag and with good performance, it's just that the Intel(R) HD graphics is very bad and I don't want to buy a new laptop...

     

    Ce message a été modifié par: nic727

  • 2. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    Albrecht Community Member
    Currently Being Moderated

    In device manager did you click the Intel HD and loook at the drivers there as your driver do not match  the drivers on your dxdiag.exe (they should be listed as the same)

     

    What I recomend for you as your laptop is close to mine in stats and same model number is to go to Dells website and install their drivers... I am running 2202 and they are running better for me than the current intel drivers... I believe you would input your model number and build number then they recomend the best drivers for you at that time, and they run better than the current Intel drivers...

  • 3. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    OK, If I understand, the version 8.15.10.2202 is better than my version and better for OpenGL?

  • 4. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    Albrecht Community Member
    Currently Being Moderated

    The drivers at Dell are made for your laptop and I have noticed a difference in performance, having the same model number and Intel HD,but different stats... try installing the ones that dell recomends, and going from there... I believe from using the 2202 that they are better drivers than the recent intel drivers. As for the open GL I'm not sure of the settings, so I cannot tell you weither to change any setting for that... ( my graphics card is set up for pure performance ) not quality... in graphics... Hope it helps.

  • 5. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    Hi Intel, I just want if you are trying to do an OpenGL update to work correctly on Intel HD Graphics. THX

  • 6. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    Just for you to understand and correct to bug. I just copy/paste my WraperDX file of the game.

     

    IL2 DirectX8 Wrapper LogFile.
    1C:Multimedia.Dev/Maddox.
    =============================

    Choose Pixel
    Set Pixel
    CreateContext...
    Driver:      igdumdx32.dll
    Description: Intel(R) HD Graphics
    Version:     658187
    WHQL Level:  certified, but no date information is available.
    Modes:
      320x200 16 bits
      320x200 32 bits
      320x240 16 bits
      320x240 32 bits
      400x300 16 bits
      400x300 32 bits
      512x384 16 bits
      512x384 32 bits
      640x400 16 bits
      640x400 32 bits
      640x480 16 bits
      640x480 32 bits
      800x600 16 bits
      800x600 32 bits
      1024x768 16 bits
      1024x768 32 bits
      1280x720 16 bits
      1280x720 32 bits
      1280x768 16 bits
      1280x768 32 bits
      1360x768 16 bits
      1360x768 32 bits
      1366x768 16 bits
      1366x768 32 bits
    ColorBits: 32
    Full screen.
    EnableAutoDepthStencil = true.
    DepthFormat: D3DFMT_D24S8
    Hardware Vertex Processing.
    Depth bits: 24
    Stencil bits: 8
    BackBufferWidth: 1024
    BackBufferHeight: 768
    Caps:
      DeviceType = HAL
      AdapterOrdinal = 0
      DevCaps =  CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY
      PrimitiveMiscCaps =  BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
      RasterCaps =  ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
      ZCmpCaps =  ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
      SrcBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
      DestBlendCaps =  DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
      AlphaCmpCaps =  ALWAYS | NEVER
      ShadeCaps =  ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
      TextureCaps =  ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
      TextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
      CubeTextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
      VolumeTextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
      TextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
      VolumeTextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
      LineCaps =  ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
      MaxTextureWidth = 8192
      MaxTextureHeight = 8192
      MaxVolumeExtent = 2048
      MaxTextureRepeat = 8192
      MaxTextureAspectRatio = 8192
      MaxAnisotropy = 16
      MaxVertexW = 0.0000
      ExtentsAdjust = 0.0000
      StencilCaps =  DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
      FVFCaps =  DONOTSTRIPELEMENTS | PSIZE
      TextureOpCaps =  ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
      MaxTextureBlendStages = 8
      MaxSimultaneousTextures = 8
      VertexProcessingCaps =  DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
      MaxActiveLights = 10
      MaxUserClipPlanes = 6
      MaxVertexBlendMatrices = 4
      MaxVertexBlendMatrixIndex = 8
      MaxPointSize = 256.0000
      MaxPrimitiveCount = 1048575
      MaxVertexIndex = 16777215
      MaxStreams = 16
      MaxStreamStride = 255
      VertexShaderVersion = -130815
      MaxVertexShaderConst = 96
      PixelShaderVersion = -65276
      MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
    Supported texture formats:
      D3DFMT_A8R8G8B8
      D3DFMT_X8R8G8B8
      D3DFMT_R5G6B5
      D3DFMT_A1R5G5B5
      D3DFMT_A4R4G4B4
      D3DFMT_A8
      D3DFMT_L8
      D3DFMT_A8L8
      D3DFMT_A4L4
      D3DFMT_UYVY
      D3DFMT_YUY2
      D3DFMT_DXT1
      D3DFMT_DXT2
      D3DFMT_DXT3
      D3DFMT_DXT4
      D3DFMT_DXT5
    *Error in Extensions.cpp line:18: Get unsupported extension proc address.
    *Error in Extensions.cpp line:19: glMultiTexCoord3fARB

     

    *Error in opengl32.cpp line:831: Unsupported.
    *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST
    *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST

     

    EndD3D


    EndLog.
    =============================

  • 7. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    Robert_U Community Member
    Currently Being Moderated

    Hi Nic

     

    If you want to test the latest Intel HD Graphics generic driver on your system it is available here.

     

    However, you may have an OEM specific driver installed on your system which will block  installing the Intel HD Graphics generic driver. There is a way to install the generic driver and overwrite the OEM installed driver however, you must be warned that you will lose any OEM customizations HP made to the driver specific to your system.

    If you want to try the generic driver, follow these steps:


    1. Extract
    Win7Vista_152257.zip to a folder on your desktop.

    2. Open Control Panel

    3. Open Device Manager

    4.  Double click on Display Adapters

    5. Double click on Intel HD Graphics Family

    6. Click on Driver tab

    7. Click on Update Driver button

    8. Click on "Browse my computer for driver software" option

    9.  Click on "Let me pick from a list of device drivers on my computer" option

    10. Click on Have Disk button

    11. On the Install From Disk dialog, click Browse

    12. In the Locate File dialog, navigate to the folder you extracted the driver to in step 2 above.

    13. When you have navigated to that folder, navigate to the Graphics sub-folder

    14. In the Graphics sub-folder, you will see the file "igdlh64.inf", double click this file

    15. You will then be back at the "Install From Disk" dialog, click OK

    16. You will then be back at the "Update Driver Software" dialog, click Next

    17. The driver installer will now start, wait for it to complete

    18. When the process has completed, close the open Device Manager dialogs and you will be asked to reboot.

    19. Reboot and you should be updated

     


  • 8. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    Yeah, I have the latest driver, but I just want to resolve OpenGL problem with Intel HD Graphics 1st generation if you can do an update of that.

     

    The copy/paste I put describe the problem with scissor_test, etc.

  • 9. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    Hi, you think generic driver will allow me to use the full potential of Opengl 2.1?

    and what is a generic driver? And when will be the next update for 1st generation intel Hd?


    thx


    ps : How could I play Rise of Flight on my laptop?

  • 11. Re: (Moderator can you read plz) Intel(R) HD graphics --- Inspiron N5010
    nic727 Community Member
    Currently Being Moderated

    I think it is this one. I have the latest driver for 1st generation Intel HD Graphic, but I read a lot of thinks and I run GLViewer and it's said that I have full capability of OpenGL 2.1 and 80% of 2.2... I read that my game ''Il2 1946'' use OpenGL 1.2 or something like that to have 3D water, smoke shadow, etc. I tried to change some file like they show me in the official game forum, but nothing work because my OpenGL is not very good.

     

    It could be nice if you could test the game by yourself (Intel Team) with 1st generation Intel HD Graphics just to fixe it. I recommande that a lot of time, but nothing happen. It could be nice to have a game section on your website that show what games are compatible with what graphic card and a suggestion section (who show the suggestion of people) and a GAME IN TEST section that show what you are testing now...

     

    thx

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