Hallo, i installed today the new Intel HD Graphics Driver version 15.28.7.64.2867 WHQL 64Bit on windows 7 Ultimate x64.
After install i wanted test Doom3 BFG Edition. But if i start the game, it show this error message...
[note]
QA Timing INIT: 000000ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
3411 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
15328 MB System Memory
-1024 MB Video Memory
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Loaded resource file _sound_pc_fr.resources
Loaded resource file _sound_pc_gr.resources
Loaded resource file _sound_pc_it.resources
Loaded resource file _sound_pc_jp.resources
Loaded resource file _sound_pc_sp.resources
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:4 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics 4000
StateFlags : 0x8000005
DeviceID : PCI\VEN_8086&DEV_0162&SUBSYS_844D1043&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{517914B1-64A2-4AD1-A23F-57D88A2BC8E9}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITOR\ACI2498\{4d36e96e-e325-11ce-bfc1-08002be10318}\0014
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0014
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel(R) HD Graphics 4000
StateFlags : 0x8000005
DeviceID : PCI\VEN_8086&DEV_0162&SUBSYS_844D1043&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{517914B1-64A2-4AD1-A23F-57D88A2BC8E9}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITOR\ACI2498\{4d36e96e-e325-11ce-bfc1-08002be10318}\0014
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0014
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : Intel
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
X..GL_ARB_debug_output not found
----- Initializing Render Shaders -----
While compiling vertex program renderprogs\gui.vertex
-----------------
1: #version 150
2: #define PC
3:
4: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
5: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
6: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
7: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
8: vec4 tex2Dlod( sampler2D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xy, texcoord.w ); }
9:
10:
11: uniform vec4 _va_[4];
12:
13: float dot4 (vec4 a , vec4 b ) {return dot ( a , b ) ; }
14: float dot4 (vec2 a , vec4 b ) {return dot ( vec4 ( a , 0 , 1 ) , b ) ; }
15: vec4 swizzleColor (vec4 c ) {return c ; }
16:
17: in vec4 in_Position;
18: in vec2 in_TexCoord;
19: in vec4 in_Normal;
20: in vec4 in_Tangent;
21: in vec4 in_Color;
22: in vec4 in_Color2;
23:
24: out vec4 gl_Position;
25: out vec2 vofi_TexCoord0;
26: out vec4 vofi_TexCoord1;
27: out vec4 gl_FrontColor;
28:
29: void main() {
30: gl_Position . x = dot4 ( in_Position , _va_[0 /* rpMVPmatrixX */] ) ;
31: gl_Position . y = dot4 ( in_Position , _va_[1 /* rpMVPmatrixY */] ) ;
32: gl_Position . z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ;
33: gl_Position . w = dot4 ( in_Position , _va_[3 /* rpMVPmatrixW */] ) ;
34: vofi_TexCoord0 . xy = in_TexCoord . xy ;
35: vofi_TexCoord1 = ( swizzleColor ( in_Color2 ) * 2 ) - 1 ;
36: gl_FrontColor = swizzleColor ( in_Color ) ;
37: }
-----------------
ERROR: 0:? : 'gl_FrontColor' : variable is not available in current GLSL version
While compiling fragment program renderprogs\gui.pixel
-----------------
1: #version 150
2: #define PC
3:
4: void clip( float v ) { if ( v < 0.0 ) { discard; } }
5: void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } }
6: void clip( vec3 v ) { if ( any( lessThan( v, vec3( 0.0 ) ) ) ) { discard; } }
7: void clip( vec4 v ) { if ( any( lessThan( v, vec4( 0.0 ) ) ) ) { discard; } }
8:
9: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
10: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
11: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
12: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
13:
14: vec4 tex2D( sampler2D sampler, vec2 texcoord ) { return texture( sampler, texcoord.xy ); }
15: vec4 tex2D( sampler2DShadow sampler, vec3 texcoord ) { return vec4( texture( sampler, texcoord.xyz ) ); }
16:
17: vec4 tex2D( sampler2D sampler, vec2 texcoord, vec2 dx, vec2 dy ) { return textureGrad( sampler, texcoord.xy, dx, dy ); }
18: vec4 tex2D( sampler2DShadow sampler, vec3 texcoord, vec2 dx, vec2 dy ) { return vec4( textureGrad( sampler, texcoord.xyz, dx, dy ) ); }
19:
20: vec4 texCUBE( samplerCube sampler, vec3 texcoord ) { return texture( sampler, texcoord.xyz ); }
21: vec4 texCUBE( samplerCubeShadow sampler, vec4 texcoord ) { return vec4( texture( sampler, texcoord.xyzw ) ); }
22:
23: vec4 tex1Dproj( sampler1D sampler, vec2 texcoord ) { return textureProj( sampler, texcoord ); }
24: vec4 tex2Dproj( sampler2D sampler, vec3 texcoord ) { return textureProj( sampler, texcoord ); }
25: vec4 tex3Dproj( sampler3D sampler, vec4 texcoord ) { return textureProj( sampler, texcoord ); }
26:
27: vec4 tex1Dbias( sampler1D sampler, vec4 texcoord ) { return texture( sampler, texcoord.x, texcoord.w ); }
28: vec4 tex2Dbias( sampler2D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xy, texcoord.w ); }
29: vec4 tex3Dbias( sampler3D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }
30: vec4 texCUBEbias( samplerCube sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }
31:
32: vec4 tex1Dlod( sampler1D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.x, texcoord.w ); }
33: vec4 tex2Dlod( sampler2D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xy, texcoord.w ); }
34: vec4 tex3Dlod( sampler3D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }
35: vec4 texCUBElod( samplerCube sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }
36:
37: uniform sampler2D samp0;
38:
39: in vec4 gl_FragCoord;
40: in vec2 vofi_TexCoord0;
41: in vec4 vofi_TexCoord1;
42: in vec4 gl_Color;
43:
44: out vec4 gl_FragColor;
45:
46: void main() {
47: vec4 color = ( tex2D ( samp0 , vofi_TexCoord0 ) * gl_Color ) + vofi_TexCoord1 ;
48: gl_FragColor . xyz = color. xyz * color. w ;
49: gl_FragColor . w = color. w ;
50: }
-----------------
ERROR: 0:? : 'gl_Color' : variable is not available in current GLSL version
While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
Link called without any attached shader objects.
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
[/note]
My System:
Intel i7-3770
16GB Memory
Asus P8Z68-V/GEN3
Soundblaster Recon3D
2x500GB HDD Intel Raid 0
60GB SSD IRST
Nvidia GTX660Ti (i disable it, if i use my iGPU 4000 !)
Windows 7 Ultimate x64
Hi r3un1on,
Can you verify that this issue does not occur when going back to the 2761 driver?
Thanks,
-Nic
Hi nic,
with driver v2761 doom 3 bfg work ![]()
But newer version like 2828 / 2857beta / 2867 the game not start and show the error message in my post 1.
I think problem is, newer OpenGL driver.
I hop Intel fix this issue in future driver. because driver 2761 is not so good for multimedia apps.
If you becam any beta driver with the fix for Doom 3BFG, please tell me ! i want test it.
Thanks
r3un1on
Hi everyone!
Hi all!
I also wave a problem with the 2861.
When I run Battlefild 3, Battlefild Bad Company2, 3D Mark 2011, my computer stop working!
If I going back to 2761, all my games working normally.
Help!
Hi Dmitry,
Can you give me more information on what happens when your computer stops working? Is there an error message, blue-screen, or some other event that occurs? At what point while running these games does the issue occur?
Additionaly, can you provide me with your system information;
-What is your display adapter?
-What is your operating system?
Thank you,
-Nic
Hi, (and sorry for my poor English)
I have problems with any latest drivers past 2761 too (2761 works fine)!
Computer completely hangs on black screen and stop responding when any of S.T.A.L.K.E.R. (SHoC, CS, CoP) games starts. Desktop disappears, black screen - and stop. (I tried to leave the computer for two hours once! No effect.) No further activity of SSD led etc. No blue screens and/or dumps. No records in Windows event log. Only hard reset required. It all happens without depending on any overclocking.
No problems with 2761!
Intel HD4000 (i7-3770k) on ASUS Maximus V Gene, Windows 7 SP1 x64, 16 Gb G.Skill RAM, Dell monitor 1680x1050.
Hi r3un1on,
We've recently released a new driver which has a specific fix in it for Doom 3. Go ahead and give it a try, and let me know if it still isn't working
http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=22083&lang=eng
Thanks!
-Nic
Hi nic,
Doom 3 BFG work now with the driver 2875 ![]()
Nice Work ![]()
Thanks
Hi Nic,
Thank you for developing this new driver. However, I am trying to run DOOM 3 BFG on an Asus machine with an Intel HD graphics card. Unfortunately, Asus makes its own customized manufacturer drivers for the graphics card and when I try to install the fix you made it does not let me; it tells me the following:
"The driver being installed is not validated for this computer. Please obtain the appropriate driver from the computer manufacturer.
Setup will exit."
I went to the Asus website and downloaded the latest driver: Driver Revision: 15.28.4.64.2843
However, as I expected, your fix for Doom 3 was not included in it.
Could you please help me get this game going?? Is it possible to release a driver supporting Asus machines? I was thinking of uninstaling the customized drivers and installing the original ones from the website, but I do not want to damage my laptop.
Thank you very much,
Nikolai
Hi Nikolai,
You may have to do the following in order to get the driver to install;
1. Download the .zip file version of the new driver
2. Follow the Have Disk method, Graphics — Have Disk driver for Microsoft Windows Vista*
Let me know if this resolves your issue.
Thanks,
-Nic
Hi Nic,
Thanks for the response. However, when I try to update with your file windows tells me the following:
Windows has determined that the driver software for your device is already up to date.
Intel(R) 7 series chipset family SATA AHCI Controller
Thanks,
Nikolai
Can you provide me details on what driver you were attempting to install, and how you went about attempting the install?
Hi Nic,
I was trying to install the drive you provided in your link: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=22083&lang=eng
I went about it following the steps provided in your second link: http://www.intel.com/support/graphics/sb/CS-029635.htm
Basically I opened the device manager, right clicked on the graphics card and clicked on Update Driver.
I chose to search for a file on the system in order to update, and selected the folder into which I had unzipped the driver i downloaded from your first link. I clicked next and recieved the above result.
Before trying the install, do a right click -> uninstall driver, and then try doing the install again. Let me know if this works!
-Nic
Yo, yo......Nic.
You are Grand Master Cyclops!
The last entry where to uninstall and then re-install, worked a gem.
Just a point though. I am using a Spanking new Sony VAIO 11 DUO with the following:
System Information
------------------
Time of this report: 1/27/2013, 08:17:08
Machine name: KONOKHUK
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606)
Language: English (Regional Setting: English)
System Manufacturer: Sony Corporation
System Model: SVD11215CGB
BIOS: R0142C7
Processor: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (4 CPUs), ~1.7GHz
Memory: 4096MB RAM
Available OS Memory: 3976MB RAM
Page File: 1881MB used, 5678MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 144 DPI (150 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: Enabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
So the point is, as soon as I installed the suggested driver and restarted my unit, I noticed that my screen resolution quality had declined, and that there is a little 'buzzing' of the display, like the frequency is out. And it's doing some strange dimmings of brightness slightly for a couple seconds and then returns to required brightness.
IS THIS WRECKING MY ACTUAL SCREEN?
Expensive computer. Should I revert back?
From the information that I received from Sony about my screen, is that there is nothing like it out there. (which in my opinion could be much better). So is it the new driver or my type of extravagant screen.
I don't know. Not a Techie, but love breaking the barrier.
And about breaking the barrier, I think of how I have resolved the issue with DOOM3 BFG; I don't hink I was meant to do what you advised in Sony's point of view.
Wassup?
Got cash. Do the dash. Buy stash.

